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Update notes via Steam Community

**Update: July 7, 2019 (Build 2526)

Bug Fixes:**

  • Fixed: When spawning in some blueprints they lose their device list & signals setup
  • Reverted fix for: After making a BP of a structure at max size the center of it is moved when spawning the BP in.

========

**Update: July 5, 2019 - Alpha 10.2.2 (Build 2524)

Changes:**

  • Tweaked Ocean Planet (eg water plane now at 60m and several other improvements) and re-added to random generation

    [B]Bug Fixes:
    [/B]
  • Fixed: Constructor production can exceed the volume capacity of assigned containers
  • Fixed: Missing localisation when repairing a vessel with a lock code in auto mode in R2B
  • Fixed: After making a BP of a structure at max size the center of it is moved when spawning the BP in.
  • Fixed: Resource Terrain as Bedrock logic

========

Update: July 4, 2019 - Alpha 10.2.1 (Build 2523)

Changes:

  • Refinement of C/T tool by adding "Remove" toggle > it is now possible to remove symbols without changing color or texture
  • Adjusted HP and Mass of new Cockpits (added with A10)
  • Adjusted HP of Armored Double Doors
  • Removed Reload Delay from Alien Turrets and Sentries
  • Increased Anti-Shield Effect for Plasma Turret and Plasma 2 Turret (doubled)
  • New Ion Turret (Alien) now has EMP effect that only damages Shields (significantly)
  • Increased recharge speed for SV Shield (2/3) and HV (1/3)
  • Renamed (only loca change): Ion Cannon (Alien) > Plasma Turret (Alien), Ion Cannon 2 (Alien) > Plasma Turret 2 (Alien)

Bug Fixes:

  • Fixed: [MP] Shield is regenerating after being hit
  • Fixed: Currently not possible to start building underwater
  • Fixed: MP RtoBP issue with template password auto repair option
  • Fixed: Playfield server boot timeout check, improved log output to see how long a pf server needs to boot / prepare

Known Issue:

  • Missing localisation when repairing a vessel with a lock code in auto mode in R2B

==========

Update: July 2, 2019 (Build 2522)

  • Fixed: Sporadic exception when opening CP
  • Updated EAH Tool

======

Hi Galactic Survivalists,

We released Alpha 10.2 with more bugs fixes and improvements. Please check out the changelog below.

Yours,

Empyrion Dev Team

=====

CHANGELOG: Alpha 10.2.0 (Build 2521)

Updated Base Attack:

  • Base Attacks now depend on presence of drone base: If the drone base has been destroyed or there is no drone base on a planet => no base attacks (see new label "Drone Base" in Stat window)
  • Display message when a drone base has been deactivated
  • Base attack will now spawn 600m from the edge of the base (not from the center of it)

Updated Behavior of Pangolin and Triceratops:

the old charging behavior was removed where the animal tried to run over the position of the player in a straight line, causing damage along the way. This did not always work and sometimes lead to player damage without visible reason
New behavior:
when calm:

  • the animals use the same behavior as for example Parasaur - wandering the land, considering the terrain and avoiding buildings
  • if they see player, they currently ignore him.
    when shot:
  • they run to the player and then use melee attack with occasional roars
  • the range of pangolin attack was reduced from 7 to 4 meters (it is possible to evade the attack)

Changes:

  • Internal optimizations
  • Increased render distance of thruster and mounted weapons
  • Apply click-able links to PDA Window Description panel.
  • Slight color improvements on planet map
  • PdaWindow: add format option to yaml to allow to print mapped hotkey to PDA messages.
  • PDA now takes into account custom keybinding, i.e. if you change your keybinding, PDA will take this into account. You have to use eg {keybind(Map)} or {keybind(Inventory)}

Bug Fixes:

  • Fixed: Shield does not protect player in open cockpit
  • Fixed: Shooting at NPC Faction POI with active shield does not have any effect on Reputation
  • Fixed: Explosive blocks missing explosion effect
  • Fixed: Sound and visual effects of weapon hit is missing
  • Fixed: New Drill destroys everything around
  • Fixed: CoQ triggered after multiple playfield changes
  • Fixed: [MP] CoQ triggered after closing the logistics window & reopening it
  • Fixed: Adjust Block Collider to prevent shots / interactions through them
  • Fixed: Passenger is booted out of active turret control as soon as AI is trying to shoot at a target
  • Fixed: Textures on solar panels looked different depending on angle of sun light
  • Fixed: Back button in constructor visible although no back-target set
  • Fixed: PlanetLife: spawn points underneath bases, that are not completely touching the ground could get spawned
  • Fixed: Title menu buttons Single and Coop still visible when going back to title menu after clicking Back button.
  • Fixed: 'Heavy landing gear 2' & 'Landing gear 2' misaligned
  • Fixed: SSG 3D preview texturing
  • Fixed: CT Tool: Using Replace Mode on Walkway with Textures leads to vanishing blocks
  • Fixed: Exception reported from servers: sometimes playfield server reports too early unload of playfield, leading to errors
  • Possible fix for error message found in logs '-ERR- Double faction found'
  • Fixed: Several internal exceptions found in logs
Windows 64-bit Empyrion - Galactic Survival Content Depot 383121
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