Rework Jump / Boost
Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges over time or refills after picking up passengers. It is meant to be a get-out-of-jail-card.
Rework Player Progression
Players will continue to accrue points after each game. However, players no longer spend their credits to unlock buses / maps. Instead, content is unlocked based on their total accrued points.
- Ex: Paris is automatically unlocked when you have a total of 4,000 points.
This replaces the previous, somewhat frustrating "play count" system. Points are earned based on performance, such as bus length, play time, and speed. Players will keep their progress if they unlocked content prior to this update.
New Map: Seattle
New Map: Intersect
- These maps are both BETA, meaning they're not in a definitive state. We plan on taking feedback and further polishing the map. Leaderboards are turned off while in BETA.
Game Mode: Time Race (BETA)
Players race against the clock to drop off passengers. Successfully dropping off passengers will add time to the clock. Game ends when clock reaches zero.
This game mode is labeled BETA - it's ready for players but is not in a definitive state. We plan on taking feedback and further polishing the game play. Leaderboards turned off while in BETA.
Added FPS Limiter in Settings
FPS can be limited to:
- 30 FPS
- 60 FPS
- 120 FPS