Hello dear Moss people,
It's been quite a while since our last announcement, but rest assured, we have not been sitting around with our hands folded. We do have some pretty intresting things going on behind strictly closed courtains (wink-wink).
Among the other, supersecret things, we've been also working on Moss Destruction. Lots of you've been reaching out and told us what you did or did not like about the game. We are here and we heard you, so here's whats new in
UPDATE 1.4 "BEAMUP"
Solved the issues of the reported softlock situations, where the exit portal sometimes was unreachable
Solved the issue of reported freezings and crashes on load screen.
Solved the issue of texts and graphics sometimes not filling the screen properly
Cleaned out enemies from the shop
HUD got rescaled, to provide a more fitting view
Some improvements were made on visuals to pass on crucial information in a clearer way - like the damage on the miniboss Hypershield Worm's shield
Leaving through the exit portal now has a long planned beam-up effect
As we got lots of reports about stability issues, we generally improved and optimized the game
If you ever encounter an unpleasant issue in the game, please reach out here on the dedicated thread, via contact@shotgunwithglitters, on out Discord server here: http://shotgunwithglitters.com/discord or on facebook before giving Moss Destruction a thumbs down! It is most likely that we can solve the problem at hand, however, we are a small, indie team and as for such, it does take some time on our side to get there. As we gain credibility by how people rate our games here, this means a lot to us. We are willing to correct all our errors and mistakes and thus are grateful if you let us know about them.
Thanks you for all the support you guys are giving us, keep being awesome and stay tuned for more!
The SwG Team