Hello!
Updates:
A quick short detour from the simulation module to support module
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Graphics setting (WIP)
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Implemented borderless mode
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Implemented active monitor switching for multi-monitor user
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Implemented overall quality preset
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Additional 4 quality settings
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Visual Effects
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Texture
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View distance
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Foliage (future proofing; in the current build there is still no foliage asset)
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Implemented auto-detect functionality
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Various other improvements (minor layout changes; Primary GPU detection. Resolution change confirmation widget, etc)
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Implemented a custom configuration file. Several user-specific preferences now saved correctly and are persistent across playthroughs. (e.g: Measurement unit preferences, autosave interval, etc)
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Nativitized most of setting logic from blueprint to c++. Better performance and easier to extend/maintain in the future
Next Update: 5th July 2019
Thank you
Changed files in this update