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Blood will be Spilled update for 28 June 2019


Share · View all patches · Build 3964394 · Last edited by Wendy

Patchnotes via Steam Community

Hey everyone, here are the patch notes for the latest patch:

  • Fixed an issue with teleporting the player from one particular waypoint in final encounter in Chapter 4
  • Fixed an issue with random teleporting after using interact in Chapter 8
  • Fixed an issue in which opening and closing pause menu at the same time as dialogue has been triggered could make inputs not to work properly (could happen especially when skipping cutscenes followed by a dialogue)
  • Fixed an issue with some actions of your supporting characters occasionally blocking your other inputs after use
  • Fixed an issue with game getting stuck after finishing the boss fight in Chapter 3
  • Fixed an issue with some triggers in Chapter 8 not triggering properly
  • Fixed an issue with thrown dynamite not exploding while a decoy was placed somewhere in the encounter
  • Fixed an issue with Jack’s hand sometimes flipping upside down after ledge grab in combat encounters
  • Fixed multiple issues with smoke bomb skill
  • Fixed an issue with reward for final boss not being properly saved
  • From now on shootable locked platforms in Chapter 5 should now be slightly easier to hit
  • From now on, whether you have a health potion or not will be displayed in the HUD next to your health bar
  • From now on, during combat, you will see the number of dynamites and health potions you have displayed in the radial menu
  • From now on, Settings can be found in the Main menu, where you can adjust the volume, screen resolution and also review the control scheme
  • Made a small tweak to how the respawn points work
  • Made a small tweak to the enemy AI, so from now on, they shouldn’t try to shoot you through impenetrable platforms
  • Some corrections in dialogue texts
  • Multiple small fixes in multiple levels
Windows 64-bit Blood will be Spilled Content Depot 880301
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