Early Access Build v0.13 Patch Notes
Hi guys,
Some cool new features this week to shake up the overworld play a little bit. We’ve also done an update on most of the Common items now to bring them into our world and art-style. (Still a few to do and then on to the more powerful items).
As usual, continued to balance and tweak existing cards and systems and added a couple of new enemy types to look out for!
Please let us know your thoughts on Discord!
Big Changes
• New Feature: Enemies can now be encountered on the overworld map.
o If you get too close, they will spot you and move towards you – usually resulting in a fight if you get caught.
o Enemies will find it harder to spot you and you’ll find it easier to lose them in forests and caverns
UI
• Watch out for this one! Swapped the order of the OK/Cancel pop-up buttons to be consistent with other apps.
• Pressing Esc now closes the options menu.
• Added a ‘No Card’ option to levelling up to skip selecting a new card if you don’t want one.
Balance Changes
• Tweaked food gain to make it less random over time – should also push you to complete the objective.
Card Changes
• ‘Agile’ – Reduced cost to 1 and changed the effect to: "The first time you play a Move card each turn, draw a card."
• ‘Smart Infection’ – Increased cost to 3.
• ‘Back to Back’ – Changed the effect to: "Defend on self and all adjacent friendly characters until they have 4 Defence."
• ‘Adrenaline’, ‘Focus’, ‘Cantrip’ + ‘Experiments’ – Increased Resilience to 4.
Significant Bugs
• Fixed an issue with certain hero’s cards remaining focused when not mousing over them.
• Fixed game progress % on Combat run game mode.
Content Updates
• New cards and enemy types to look out for.
Trials of Fire Patch 0.13 now Live
Update notes via Steam Community
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