Version 1.1.6
MISC MULTIPLAYER FIXES
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Increased the number of items spawned with the number of players in MP
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Increased the frequency by which items are spawned in MP
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Spawn pickups other than recordings back into to the map when players die
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Made player icon ignore graphics settings for Steam so it no longer looks like NSFW image
GAMEPLAY UPDATE
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Fixed a bug where singleplayer dolls are spawned in multiplayer
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Made sure that repair kits are removed from player's inventory after death
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Some beginning work on supporting more footstep sfx for males
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Desynced the prison body bags so they look more unnatural when it moves around in the Lost Prison Room
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Each part of “It” has their own chase texture (Please Standby)
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Reduced the Memory requirement to open each Lost Room by -2
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Updated various icons to be more standardized and clear for improved QoL
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Fixed the meshes of all playable characters so their shadows will now show their cases
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Recalibrated each part of “It” to have slightly longer chases and decreased reprieve time so players will need to be more cautious
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Fixed some cases where there are floating dolls in the Hedge Theme (Still some rare cases, will be addressed)
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Fixed the lighting in the Final Cutting Room so the lighting so it is always on for better clarity
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Linked repair speed to UI spinning
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Properly delay epilogue load screen so players can read the last chapter of the story
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Compassnot cleaning up properly in SP (while making sure that compass should be always on in MP)
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Now Shows a "cannot" sign over the run indicator when players fatigued out to avoid confusion
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Updated a few words/phrases for better clarity
ACHIEVEMENT UPDATE
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Fixed achievement triggers for the end game
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Fixed stats tracking for the games won in MP
We fixed all the known Achievement issues in this patch for all future tracking. We are still currently working on a method to honor those that satisfied the requirements to earn the achievements.
Changed files in this update