This week gets not one, but TWO big features: The Elementalist healer, and a new and improved death system. I hope you're ready for some satisfying micro, because the new mini-bosses will put your tactics to the test!
Features and Changes:
- New Healer Class: The Elementalist! Uses slower, powerful area healing spells to heal, shield and revive party members all at once! Make every heal count with the first of four planned healer additions.
- Death Reimagined: Your fighters' lives are now tied to your own. Lose life essence as fighters fall in combat. Let it drain to zero and it's game over.
- New Item - Healing Amulet: All healing is increased on the wearer. Great for keeping your tanks up.
- New Item - Angry Ghost: Being dead is highly frustrating for you. Your ghost attacks nearby enemies every second.
- New Item - Limit Breaker: You deal increased damage at the cost of life for every attack
- Mini-Bosses added to combat rooms!
- New Mini-Boss: Pyromancer
- New Mini-Boss: Demon Brute
- Bone King has increased health and is a little slower
- New Pickup - Essence Orb: Refills your essence bar in the heat of battle
- Added counter on the Guild Bank screen so you know how many items you can select
- Healer selection added at the guild exit
- Animation Pass: Cave Demons and Skeleton Warriors
- Improved Volume sliders. Your volume may need to be adjusted after the update.
- Barrel trap damage has been increased
And as always, we're looking forward to hearing how you like the new changes on the LFH Discord server!