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Citadel: Forged With Fire update for 26 June 2019

Patch Notes - 06/26/2019 - Performance Improvements & More Fixes

Share · View all patches · Build 3957616 · Last edited 26 June 2019 – 21:05:08 UTC by Wendy

Patchnotes via Steam Community

Hello Wizards!

Wednesday is upon us again and we're ready to deliver another patch to our community. In the last week, we've been focusing on balancing early gameplay, adding aesthetic changes to the world and implementing a number of programming fixes to address game performance among other things.

See below for more detailed notes on what to expect with today's update:

Aesthetic Changes

  • Enhanced some NPC visual effects
  • Increased visual fidelity on distant background rocks
  • Fixed some mesh issues at Eastreach
  • Attached extract spell sound to caster
  • Added new material for iron rock for easier identification
  • Added subtle size variations among NPCs
  • Lowered bloom on a few select items

Balance Adjustments

  • Doubled minimum durability values for low-level trinkets
  • Added bones as random loot chance on most prey NPCs
  • Lowered unlock levels for tier 2 bracelets and amulets from 15 to 10
  • Decreased time required to harvest medium rune crystals
  • Made many subtle value adjustments for stats on weapons and gear

Note: In effort to continuously address the difficult nature of the early-game, low-level weapon damage and armor values have been increased. This increase is handled along a continuous curve of values, therefore diminishing but slightly increased returns will be felt up to level 60 weapons, which are untouched. Secondary stats on gear have had their values adjusted from a low-level punishing curve to a linear system, which should provide players with more satisfying gear at lower levels (<30), with level 60 gear mostly unaffected.

Gameplay Changes

  • Adjusted health pool in Heathclyffe
  • Fixed various griefable rocks
  • Increased character step height from 45cm to 60cm
  • Improved giant eagle attacks

Technical Fixes

  • Improved NPC rendering performance
  • Fixed rifts spawns not working
  • Improved server network/ping performance
  • Refactored NPC perception to be more performant
  • Family shared accounts are no longer given PVP protection
  • Fixed a bug where the quest log UI could be hidden on relog
  • Improved particle aesthetics; particles no longer pop in and out but are smoothly activated/deactivated
  • Moved particles to a pooled tick in areas with many particles resulting in smoother animation rates overall
  • Sliders in World create work better with gamepad
  • Fixed player controls getting locked when interacting with the destroy prompt quickly
  • Fixed an issue where pressing enter while in the inventory screen could lock player controls

Remember to take a moment to let your game client update and give the servers a moment to come back up with the latest version of the game. Thanks again to everyone for their feedback and support! We look forward to hearing your thoughts after you’ve had a chance to get your hands on this latest update.

Windows Citadel Content Depot 487121
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