Hey everyone!
This small patch addresses a minor HUD issue and optimizes the game some more in preparation for the multiple building floors feature.
- optimized several systems:
* optimized visibility handling of employees and pedestrians
* optimized the animation library (used for pedestrians, employees)
* when coupled together, these three optimizations bring a minimum performance uplift of 10% (your mileage may vary), with some systems seeing an uplift of up to 25%
- fixed depth of objective notification element in the HUD (sometimes it would be under the objectives HUD element)
If you run into any bugs or crashes make sure to report them here.
Thanks for reading!
Update #29 patch #2
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
- Loading history…
Changed files in this update