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Another Brick in The Mall update for 28 June 2019

Update 0.26.2 released

Share · View all patches · Build 3957363 · Last edited by Wendy

Patchnotes via Steam Community

Patch Notes

0.26.0

  • Added: New business: Fitness Center. Customers at your mall want to get in shape: fulfill their demand by opening a gym!
  • Added: New research project: Fitness Center.
  • Added: New objects: Treadmill and Weight bench.
  • Added: Modded products can now be tied to a vanilla research project (look for the <requires_research> node in the modding guide).
  • Changed: Thieves no longer contribute to global dissatisfaction when caught.
  • Changed: Products now have an anti-theft tag by default.
  • Changed: Pre-multiplied alpha (sprites have a slightly thicker outline).
  • Fixed: Ability to dismiss/close notifications in ultrawide mode.
  • Fixed: Various machines no longer attracting customers if they were behind a staff-only door at one point.
  • Fixed: Glitchy grass tiles in the summer.

0.26.1

  • Changed: Fitness center patrons will now go for a prefered exercise (running or bench press) instead of going for whatever was built first.
  • Fixed: (attempt) fall back to other options when the primary monitor would fail to respond to resolution query.

0.26.2

  • Changed: Updated to GLFW 3.3.
  • Fixed: Janitors would stop collecting trash if at one point all the garbage pickup areas were full (typically after a strike).
  • Fixed: New pre-multiplied alpha would create a square 'shadow' when lots of sprites were stacked.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1646544348824510668/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/

Another Brick in the Mall Content Depot 521151
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