The weapon and armor displays have all been updated to use the new weapon and armor models! In addition, the buildings that display weapons and armor have also all been updated, including the Champion's Home, the front gate, and the various smithies.
I also added the new water. Not only does it match the game better, but it also performs better too! And this update also includes some fixes and changes, see the end of this announcement for details.
Also, be sure to check out the full Beta 1.0 announcement and roadmap here:
https://steamcommunity.com/games/664000/announcements/detail/1612767164581556420
And one final image, comparing the icons for the old items and the new items!
Updating all of the weapon and armor displays, the building's items, and taking the shots for the icons took a REALLY long time. Someone feel free to take my PC away if I ever even mention updating the weapons and armor again! :P
This update also includes some fixes and changes:
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Added more detail to the backs of the shields (since this is what you actually see when playing!)
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Optimized the save system to not auto-save if a new quest isn't chosen. This occurs during the tutorial and when you have the maximum number of quests.
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Fixed issues related to beach decor (palm trees and large stones) popping out of view.
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Fixed a bug that caused the optimization system to make the moon disappear - yea, you read that right! :P
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Falling leaves will no longer spawn in locations where a tree has been chopped down and hasn't regrown yet.
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Your character will no longer perform an attack animation when left-clicking to place furniture.
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Fixed a bug that caused the player character to load in a bad default location if you received a quest when the game was still loading in all of the world data.
Thanks again for all of the support and feedback,
-Jonathan Hanna
HammerHelm Official Twitter: https://twitter.com/helm_hammer
My Twitter: https://twitter.com/SuperSixStudios
Discord Channel: discord.gg/8326Jef
jon@hammerhelm.com
Changed files in this update