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Dota Underlords update for 25 June 2019

ClientVersion 158

Share · View all patches · Build 3954592 · Last edited 25 June 2019 – 22:47:04 UTC by xPaw

Patchnotes via Underlords Website
  • Adjustment to the game board: Lighting and Shadow intensity tweaks.
  • Sounds from combat occurring on other player's boards can now be heard from yours.
  • New opponent selection logic: This addresses the community feedback of fighting the same opponents over and over.
  • PC/Mobile: Many performance optimizations.
  • Mobile: Fixed storage space calculation when downloading content.
  • Fixed unit stats not reflecting all items and equipment when querying before combat started.
  • Fixed friendly AI not casting spells after Pudge hooked an enemy.
  • Troll Global Item (Coordinated Assault): Now stacks.
  • AI will now cast spells on the ground under a target instead of on the target's location. Fixes floating Spells if the target happened to be flying through the air.
  • Dragon Alliance: Now requires 2 units.
  • Dragon Alliance: Now Unlocks an additional ability for each member of the Alliance.
  • Dragon Knight: Breathe Fire is now his base ability.
  • Dragon Knight: Dragon Alliance now unlocks Dragon Form.
  • Dragon Knight: Hit Points increased to 1000/2000/4000.
  • Dragon Knight: Gained +10 Health Regeneration.
  • Puck: Dragon Alliance now unlocks Phase Shift.
  • Viper: Dragon Alliance now unlocks Corrosive Skin.
  • Pocket Sand: Now also slows mana gained on receiving damage by 50%.
  • Pocket Sand: Will debuff a random enemy unit within 2 cells if no units are within 1 cell of the assassin landing.
  • Keeper of the Light: Illuminate now costs 150 mana.
  • Keeper of the Light: Health decreased to 550/1100/2200.
  • Desperate Measure: Now also increases mana gained on receving/dealing damage by the same amount as attack damage.
  • Wicked Intent: Now also blocks HP regen.
  • Scrappy Alliance: Now provides 8 armor and 9 health regeneration. It provides double that amount if your starting army is smaller in size than your opponent's.
  • Knight Alliance: Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.
  • Chaos Knight: Damage Increased from [40-110, 80-220, 160-440] to [55-135, 110-240, 200-480].
  • Boots of Speed: Now Tranquil Boots. Passive +16 health regen and 100% bonus move speed.
  • New Item - Pipe of Insight: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
  • Mobile: Fixed 'Australia' mode - Some Android devices rendered the game upside down, and that has been fixed.

The following changelog has been automatically generated from GameTracking data.

General

  • Updated localization files for Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese

English Localization

  • dac_item_chainmail_desc: +5 Armor.+10 Armor.
  • dac_item_assassins_blind_on_landing_desc: <span class='Assassin'>Assassins</span> <img class='InlineSynergyIcon SynergyAssassins'/> blind enemies 1 cell away from where they land for 2 seconds (50% miss chance).<span class='Assassin'>Assassins</span> <img class='InlineSynergyIcon SynergyAssassins'/> blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked).
  • dac_item_bonus_damage_on_low_life_desc: Your units gain +1% Attack Damage per 5 points of damage your Underlord has taken.Your units gain +1% Attack Damage and +1% Mana gain on damage taken/received per 5 points of damage your Underlord has taken.
  • DAC_Synergy_Desc_Dragon_1: All Dragon units start Combat with Full ManaAll Dragon units unlock an aditional draconic ability.
  • DAC_Synergy_Desc_Goblin_1: A Random Ally is granted +15 Armor and +10 HP RegenerationA Random Ally is granted +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with less units than your opponent.
  • DAC_Synergy_Desc_Goblin_2: Allies gain +15 Armor and +10 HP RegenerationAllies gain +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with less units than your opponent.
  • DAC_Synergy_Desc_Knight_1: Knight units take 25% less physical and magic damage when standing 1 cell away from another Knight.Knight units take 15% less physical and magic damage and an additional 20% when standing 1 cell away from another Knight.
  • DAC_Synergy_Desc_Knight_2: Knight units take 35% less physical and magic damage when standing 1 cell away from another Knight.Knight units take 25% less physical and magic damage and an additional 25% when standing 1 cell away from another Knight.
  • DAC_Synergy_Desc_Knight_3: Knight units take 50% less physical and magic damage when standing 1 cell away from another Knight.Knight units take 35% less physical and magic damage and an additional 30% when standing 1 cell away from another Knight.
  • dac_item_tranquil_boots: Tranquil Boots
  • dac_item_tranquil_boots_desc: +100% Move Speed. +16 Health Regen.
  • dac_item_tranquil_boots_lore: Those Boots of Speed you sold me were next to worthless, give me something better to move. - <i>Zenok, White Spire Fence</i>
  • dac_item_pipe_of_insight: Pipe of Insight
  • dac_item_pipe_of_insight_desc: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
  • dac_item_pipe_of_insight_lore: Where do you think Tinker gets his crazy ideas from? - <i>Zenok, White Spire Fence</i>

Abilities

  • New ability: slark_pounce
  • New ability: dragon_knight_breathe_fire
  • ability dragon_knight_elder_dragon_form: Cast point reduced from 0.5 to 0.001 (-0.499)
  • ability dragon_knight_elder_dragon_form: Mana cost reduced from 100 to 0 (-100)
  • New ability: viper_corrosive_skin
  • ability keeper_of_the_light_illuminate: Mana cost increased from 100 to 150 (+50)
  • New ability: puck_phase_shift

Items

  • New item: tranquil_boots
  • item chainmail: Removed attribute armor with value of 10
  • item chainmail: Added new attribute bonus_armor with value of 10
  • item basher: Removed attribute bonus_damage with value of 25
  • item basher: Added new attribute attack_damage with value of 25
  • item bloodthorn: Removed attribute bonus_damage with value of 70
  • item bloodthorn: Added new attribute attack_damage with value of 70
  • New item: pipe
  • item bonus_damage_on_low_life: Added new attribute global/extra_mana_gain_per_missing_health with value of 0.2
  • item assassins_blind_on_landing: Added new attribute global/assassins_blind/mana_gain_reduction with value of 50
  • Removed item: boots_of_speed

Units

  • antimage: MagicResist/0 increased from 10 to 30 (+20)
  • antimage: MagicResist/1 increased from 20 to 40 (+20)
  • antimage: MagicResist/2 increased from 30 to 50 (+20)
  • chaos_knight: DamageMin/0 increased from 40 to 55 (+15)
  • chaos_knight: DamageMin/1 increased from 80 to 110 (+30)
  • chaos_knight: DamageMin/2 increased from 160 to 200 (+40)
  • chaos_knight: DamageMax/0 increased from 110 to 130 (+20)
  • chaos_knight: DamageMax/1 increased from 220 to 240 (+20)
  • chaos_knight: DamageMax/2 increased from 440 to 480 (+40)
  • dragon_knight: Changed abilities/0 from dragon_knight_elder_dragon_form to dragon_knight_breathe_fire
  • dragon_knight: Health/0 increased from 800 to 1000 (+200)
  • dragon_knight: Health/1 increased from 1600 to 2000 (+400)
  • dragon_knight: Health/2 increased from 3200 to 4000 (+800)
  • dragon_knight: Health regen increased from 0 to 10 (+10)
  • dragon_knight: Added new attribute extra_abilities/0 with value of dragon_knight_elder_dragon_form
  • keeper_of_the_light: Health/0 reduced from 650 to 550 (-100)
  • keeper_of_the_light: Health/1 reduced from 1300 to 1100 (-200)
  • keeper_of_the_light: Health/2 reduced from 2600 to 2200 (-400)
  • keeper_of_the_light: Maxmana increased from 100 to 150 (+50)
  • puck: Added new attribute extra_abilities/0 with value of puck_phase_shift
  • slark: Added new attribute abilities/1 with value of slark_pounce
  • viper: Added new attribute extra_abilities/0 with value of viper_corrosive_skin

Alliances

  • dragon: Levels/0/unitcount reduced from 3 to 2 (-1)
  • goblin: Armor_bonus reduced from 15 to 9 (-6)
  • goblin: Hp_regen reduced from 10 to 8 (-2)
  • goblin: Added new attribute armor_bonus_disadvantage with value of 9
  • goblin: Added new attribute hp_regen_disadvantage with value of 8
  • knight: Physical_reduction/0 increased from -25 to -15 (+10)
  • knight: Physical_reduction/1 increased from -35 to -25 (+10)
  • knight: Physical_reduction/2 increased from -50 to -35 (+15)
  • knight: Magical_reduction/0 increased from -25 to -15 (+10)
  • knight: Magical_reduction/1 increased from -35 to -25 (+10)
  • knight: Magical_reduction/2 increased from -50 to -35 (+15)
  • knight: Added new attribute physical_reduction_extra/0 with value of -20
  • knight: Added new attribute physical_reduction_extra/1 with value of -25
  • knight: Added new attribute physical_reduction_extra/2 with value of -30
  • knight: Added new attribute magical_reduction_extra/0 with value of -20
  • knight: Added new attribute magical_reduction_extra/1 with value of -25
  • knight: Added new attribute magical_reduction_extra/2 with value of -30

Modifiers

  • New modifier: modifier_puck_phase_shift_shifted
Underlords - Content Depot 1046931
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Windows 64-bit Windows Depot 1046932
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macOS 64-bit Mac Depot 1046933
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Linux 64-bit Linux Binaries Depot 1046934
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