- Adjustment to the game board: Lighting and Shadow intensity tweaks.
- Sounds from combat occurring on other player's boards can now be heard from yours.
- New opponent selection logic: This addresses the community feedback of fighting the same opponents over and over.
- PC/Mobile: Many performance optimizations.
- Mobile: Fixed storage space calculation when downloading content.
- Fixed unit stats not reflecting all items and equipment when querying before combat started.
- Fixed friendly AI not casting spells after Pudge hooked an enemy.
- Troll Global Item (Coordinated Assault): Now stacks.
- AI will now cast spells on the ground under a target instead of on the target's location. Fixes floating Spells if the target happened to be flying through the air.
- Dragon Alliance: Now requires 2 units.
- Dragon Alliance: Now Unlocks an additional ability for each member of the Alliance.
- Dragon Knight: Breathe Fire is now his base ability.
- Dragon Knight: Dragon Alliance now unlocks Dragon Form.
- Dragon Knight: Hit Points increased to 1000/2000/4000.
- Dragon Knight: Gained +10 Health Regeneration.
- Puck: Dragon Alliance now unlocks Phase Shift.
- Viper: Dragon Alliance now unlocks Corrosive Skin.
- Pocket Sand: Now also slows mana gained on receiving damage by 50%.
- Pocket Sand: Will debuff a random enemy unit within 2 cells if no units are within 1 cell of the assassin landing.
- Keeper of the Light: Illuminate now costs 150 mana.
- Keeper of the Light: Health decreased to 550/1100/2200.
- Desperate Measure: Now also increases mana gained on receving/dealing damage by the same amount as attack damage.
- Wicked Intent: Now also blocks HP regen.
- Scrappy Alliance: Now provides 8 armor and 9 health regeneration. It provides double that amount if your starting army is smaller in size than your opponent's.
- Knight Alliance: Now gives a constant 15/25/35% damage reduction and an additional 20/25/30% when next to another knight.
- Chaos Knight: Damage Increased from [40-110, 80-220, 160-440] to [55-135, 110-240, 200-480].
- Boots of Speed: Now Tranquil Boots. Passive +16 health regen and 100% bonus move speed.
- New Item - Pipe of Insight: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
- Mobile: Fixed 'Australia' mode - Some Android devices rendered the game upside down, and that has been fixed.
Dota Underlords update for 25 June 2019
ClientVersion 158
Patchnotes via Underlords Website
The following changelog has been automatically generated from GameTracking data.
General
- Updated localization files for Portuguese-Brazil, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Spanish - Latin America, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Thai, Turkish, Ukrainian, and Vietnamese
English Localization
- dac_item_chainmail_desc:
+5 Armor.› +10 Armor. - dac_item_assassins_blind_on_landing_desc:
<span class='Assassin'>Assassins</span> <img class='InlineSynergyIcon SynergyAssassins'/> blind enemies 1 cell away from where they land for 2 seconds (50% miss chance).› <span class='Assassin'>Assassins</span> <img class='InlineSynergyIcon SynergyAssassins'/> blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked). - dac_item_bonus_damage_on_low_life_desc:
Your units gain +1% Attack Damage per 5 points of damage your Underlord has taken.› Your units gain +1% Attack Damage and +1% Mana gain on damage taken/received per 5 points of damage your Underlord has taken. - DAC_Synergy_Desc_Dragon_1:
All Dragon units start Combat with Full Mana› All Dragon units unlock an aditional draconic ability. - DAC_Synergy_Desc_Goblin_1:
A Random Ally is granted +15 Armor and +10 HP Regeneration› A Random Ally is granted +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with less units than your opponent. - DAC_Synergy_Desc_Goblin_2:
Allies gain +15 Armor and +10 HP Regeneration› Allies gain +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with less units than your opponent. - DAC_Synergy_Desc_Knight_1:
Knight units take 25% less physical and magic damage when standing 1 cell away from another Knight.› Knight units take 15% less physical and magic damage and an additional 20% when standing 1 cell away from another Knight. - DAC_Synergy_Desc_Knight_2:
Knight units take 35% less physical and magic damage when standing 1 cell away from another Knight.› Knight units take 25% less physical and magic damage and an additional 25% when standing 1 cell away from another Knight. - DAC_Synergy_Desc_Knight_3:
Knight units take 50% less physical and magic damage when standing 1 cell away from another Knight.› Knight units take 35% less physical and magic damage and an additional 30% when standing 1 cell away from another Knight. - dac_item_tranquil_boots: Tranquil Boots
- dac_item_tranquil_boots_desc: +100% Move Speed. +16 Health Regen.
- dac_item_tranquil_boots_lore: Those Boots of Speed you sold me were next to worthless, give me something better to move. - <i>Zenok, White Spire Fence</i>
- dac_item_pipe_of_insight: Pipe of Insight
- dac_item_pipe_of_insight_desc: +50% Magic Resistance. Once the first enemy has 100% mana, apply a shield that blocks 400 magic damage to allies up to 1 cell away. (once per battle)
- dac_item_pipe_of_insight_lore: Where do you think Tinker gets his crazy ideas from? - <i>Zenok, White Spire Fence</i>
Abilities
- New ability:
slark_pounce
- New ability:
dragon_knight_breathe_fire
- dragon_knight_elder_dragon_form: Cast point reduced from
0.5
to0.001
(-0.499) - dragon_knight_elder_dragon_form: Mana cost reduced from
100
to0
(-100) - New ability:
viper_corrosive_skin
- keeper_of_the_light_illuminate: Mana cost increased from
100
to150
(+50) - New ability:
puck_phase_shift
Items
- New item:
tranquil_boots
- chainmail: Removed attribute
armor
with value of10
- chainmail: Added new attribute
bonus_armor
with value of10
- basher: Removed attribute
bonus_damage
with value of25
- basher: Added new attribute
attack_damage
with value of25
- bloodthorn: Removed attribute
bonus_damage
with value of70
- bloodthorn: Added new attribute
attack_damage
with value of70
- New item:
pipe
- bonus_damage_on_low_life: Added new attribute
global/extra_mana_gain_per_missing_health
with value of0.2
- assassins_blind_on_landing: Added new attribute
global/assassins_blind/mana_gain_reduction
with value of50
- Removed item:
boots_of_speed
Units
- antimage: MagicResist/0 increased from
10
to30
(+20) - antimage: MagicResist/1 increased from
20
to40
(+20) - antimage: MagicResist/2 increased from
30
to50
(+20) - chaos_knight: DamageMin/0 increased from
40
to55
(+15) - chaos_knight: DamageMin/1 increased from
80
to110
(+30) - chaos_knight: DamageMin/2 increased from
160
to200
(+40) - chaos_knight: DamageMax/0 increased from
110
to130
(+20) - chaos_knight: DamageMax/1 increased from
220
to240
(+20) - chaos_knight: DamageMax/2 increased from
440
to480
(+40) - dragon_knight: Changed abilities/0 from
dragon_knight_elder_dragon_form
todragon_knight_breathe_fire
- dragon_knight: Health/0 increased from
800
to1000
(+200) - dragon_knight: Health/1 increased from
1600
to2000
(+400) - dragon_knight: Health/2 increased from
3200
to4000
(+800) - dragon_knight: Health regen increased from
0
to10
(+10) - dragon_knight: Added new attribute
extra_abilities/0
with value ofdragon_knight_elder_dragon_form
- keeper_of_the_light: Health/0 reduced from
650
to550
(-100) - keeper_of_the_light: Health/1 reduced from
1300
to1100
(-200) - keeper_of_the_light: Health/2 reduced from
2600
to2200
(-400) - keeper_of_the_light: Maxmana increased from
100
to150
(+50) - puck: Added new attribute
extra_abilities/0
with value ofpuck_phase_shift
- slark: Added new attribute
abilities/1
with value ofslark_pounce
- viper: Added new attribute
extra_abilities/0
with value ofviper_corrosive_skin
Alliances
- dragon: Levels/0/unitcount reduced from
3
to2
(-1) - goblin: Armor_bonus reduced from
15
to9
(-6) - goblin: Hp_regen reduced from
10
to8
(-2) - goblin: Added new attribute
armor_bonus_disadvantage
with value of9
- goblin: Added new attribute
hp_regen_disadvantage
with value of8
- knight: Physical_reduction/0 increased from
-25
to-15
(+10) - knight: Physical_reduction/1 increased from
-35
to-25
(+10) - knight: Physical_reduction/2 increased from
-50
to-35
(+15) - knight: Magical_reduction/0 increased from
-25
to-15
(+10) - knight: Magical_reduction/1 increased from
-35
to-25
(+10) - knight: Magical_reduction/2 increased from
-50
to-35
(+15) - knight: Added new attribute
physical_reduction_extra/0
with value of-20
- knight: Added new attribute
physical_reduction_extra/1
with value of-25
- knight: Added new attribute
physical_reduction_extra/2
with value of-30
- knight: Added new attribute
magical_reduction_extra/0
with value of-20
- knight: Added new attribute
magical_reduction_extra/1
with value of-25
- knight: Added new attribute
magical_reduction_extra/2
with value of-30
Modifiers
- New modifier:
modifier_puck_phase_shift_shifted
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
Underlords - Content
Depot 1046931
- Loading history…
- Loading history…
- Loading history…
- Loading history…
Extra notes