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Rise of Industry update for 25 June 2019

Updated to version 1.2 with new and improved Logistics and more!

Share · View all patches · Build 3952278 · Last edited 25 June 2019 – 11:20:04 UTC by Wendy

Patchnotes via Steam Community

Whew! After a few weeks of changing mechanics and adding new stuff, can finally launch version 1.2! As you guys know, it's important for me that you all have the best experience possible, so decided to redo the tutorial (now with a lot more text explaining the whys and hows), and doing version 5 of the Logistics.

In short:

  • Cannot place Depots (Train Terminals, Truck Depots, etc) on their own. They are now accessed via the Warehouse, as modules (like Farm fields, you know?)
  • Inventory and upkeep is now shared with the Warehouse, making management much easier, especially in the infamous "stuff is stuck at my Depot" issues
  • Destinations now allow for you to choose the vehicle. This means all your "I want to transport stuff from A to B via trains without this BS Request system" dreams have now come true! Hurray!
  • Requests and AWH work the same as always

Because of these changes, if you import a map from 1.0 or 1.1, you will have to tweak may of your logistic buildings. Because of this, I strongly recommend you start a new map, to avoid any issues.

Next item on the list is the "Simplified Production Chains". Some of you voiced out the fact that you want perfect ratios across buildings, so we added a difficulty modifier that makes every single production time rounded to 15 days, making syncing up recipes much easier, for those who want it.

Another new toy, is the target selector. When you are choosing a destination for a building, the whole map turns black and white, to highlight the valid destinations. Most importantly, you can straight up click them, without using the list! This should streamline the process a fair amount.

Last but not least, added Heightmap imports, so that you can import real-world locations or from other games. Here are some tips:

  • Pure black = water
  • Pure white = very high (avoid)
  • Anything below grayscale 64 is water
  • Try to have dark or very dark images
  • Avoid pixel-perfect details
  • "Posterise" is your friend
  • Lower the amount of greys by using the Posterise tools in Gimp/Photoshop
  • Lower the amount of detail by using the beautify or noise reduction tools
  • Use PNGs without a lot of compression. JPGs produce artifacts
  • Manage the images here: \RiseOfIndustry\Rise of Industry_Data\StreamingAssets\Heightmaps

So this:
Makes this:

We're still working on perfecting this, so feel free to provide feedback. Some maps were included for you to play around with (they have been hastily done, so please don't judge my lack of artistic skills too hard). Oh and the best maps you share, might be chosen to ship with the game (and your name!).

Hope you like this mega patch, and if you do, please leave a review on the store page. They really help!

See you on Discord!


Windows 64-bit Rise of Industry Windows Depot 671441
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macOS 64-bit Rise of Industry OSX Depot 671442
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Linux 64-bit Rise of Industry Linux Depot 671443
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