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TRAPPED update for 24 June 2019

BETA 1.1 UPDATE

Share · View all patches · Build 3948756 · Last edited 24 June 2019 – 14:40:07 UTC by Wendy

Patchnotes via Steam Community

GENERAL

We kept at it over the weekend after releasing the Trapped Beta. There are several tweaks and bug fixes for y'all in this update.

BUGS

  • Multiple Jakes - In multiplayer, if someone selected Jake and then stayed near his spawn, they would see other players spawning in as Jake and then disappearing. This was due to the partially initialized player character object being allowed to render when it wasn't supposed to. This should now be fixed.
  • NPCs vs goo - These should now be correctly damaged when they make contact.
  • Goo rising endlessly - The termination condition for the rising of the goo was being evaluated incorrectly. This should now be fixed.
  • Friendly Fire - Friendly fire was broken and is now working as intended. Note that robots and turrets CAN damage you. It's not intentional. They're just not that up to speed on gun safety.
  • Objective lockouts - In multiplayer, personal objectives were not being properly locked out for other players as players made their selections. This is now fixed.
  • Single player mode - This was always intended to be a 'hardcore' mode in that death ended the game for that character. To reflect this, single player mode is now labeled 'hardcore' in the game settings menu.
  • Ranged AI - Movement of ranged AIs has been somewhat improved. Still more work to do but ranged AIs are definitely more dangerous now.
  • Fog / goo visual artifacts - The goo surface was rendering incorrectly at certain view angles because of a shader interaction with the fog. This has been fixed.

CONTENT

  • Capture objective thumbnails - The images presented in the personal objective screen are now updated to reflect changes to the map.
  • Weapon audio - The pistol shot cue has been replaced with one that has a more distinctive sound. The MP7A1 shot cue has been replaced with one that sounds much better and attenuates properly over distance. All shot cues have had their audible distance extended to make it easier to hear fights in progress.
  • Loading screen backgrounds - These have been replaced with higher resolution images.

JOIN US ON DISCORD

Windows Outbreak - DEV Depot 444691
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