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Sunrise survival update for 24 June 2019

Update: closed city, new monsters, anomalies, weapons, quests!

Share · View all patches · Build 3948118 · Last edited by Wendy

Patchnotes via Steam Community

Hello comrades!
Have you been waiting for an update?
Get it, sign it!
Want a list of innovations?
Please, here it is:

  • Introduced new NPCs: Frederick and Rumor;
  • Added new lines of tasks, plot and not;
  • In the closed city appeared previously unknown monsters;
  • Improved behavior of boars, dogs;
  • Added voice for boars and dogs;
  • Monsters now, like the players, have different damage when they hit the head or torso;
  • Emission and the helicopter now appears only in the vicinity;
  • Release now kills monsters;
  • Disabled replicas when throwing grenades;
  • A mysterious phenomenon occurred in the city, introducing a temporary paradox and not only;
  • Fixed camera behavior during intoxication;
  • Improved fatigue effect;
  • Added dubbing when using certain items (in fact, only for vodka);
  • Added new spawn mechanics: now there are monsters that appear only once on the real day (at a specific time);
  • Chupacabra mechanics rewritten completely from scratch, and now it looks more like the one that was introduced for the first time;
  • Boars can now live in abandoned buildings, several at a time;
  • Just in case, try using guns against monsters;
  • We also recommend you to make friends with Frederick to find out what other surprise awaits you in this update! ;)
    That's all for now.
Sunrise: survival Content Depot 663111
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