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Exoplanet: First Contact update for 23 June 2019

BUILD 0.33

Share · View all patches · Build 3946635 · Last edited by Wendy

Patchnotes via Steam Community

Hey, guys! Another build is here. There are a few level design improvements and preparations for future quests, new models and optimization.

ROADMAP

Roadmap was updated.

I'd like to remind you that now you can vote for tasks you like. Voting system will help us to get your feedback about which features you’d like to see as soon as possible, so please, take some time to vote for tasks you’re fond of. You can do that by clicking cards and using ‘Vote’ button on the right. You can also ‘Watch’ any card to get updates on your mail.

If you never heard about our roadmap before, you can learn more here:

https://steamcommunity.com/games/531660/announcements/detail/1654384966961614188

CHANGELOG

Just as I mentioned in the previous update, ːdwYellowStarː means community choice, alterations made with your feedback.

WORLD

  • added more details to cliffs to the east and southeast from Anomaly Lake ːdwYellowStarː
  • added Training Grounds
  • added Farmer's Cave
  • added Guard Tower
  • added Electrical Substation
  • detailed the cave where looters who robbed Jack are hiding
  • improved snipers' nests at Cutthroat Pass ːdwYellowStarː

ENVIRONMENT

  • added new furniture for Outcast Camp made from scrap metal

NPCs

  • brand new Big Hat appearance

ENGINE

  • improved framerate
  • improved loading speed
  • fixed bugs with shadow resolution reset bug, that could cause performance drop ːdwYellowStarː
  • fixed stretched textures on some GPUs
  • bug fixes and optimization

IMPORTANT: If you have problems with FPS from the start, try alt-tab and alt-tab back. Also, it is recommended to set shadows on medium. If you are playing with Intel Graphics, please set shadows on low.

SCRIPTING

  • improved algorithms of interaction with in-game objects
  • expanded functionality of scripting and dialogue systems in preparation for future quests
  • fixed a bug that caused sound of hitting antigravium crystal with the pickaxe to play after Jack already stopped mining

BUG / CRASH REPORTS

If you are experienced a crash or found a bug, let us know via special crash reporter tool. It shows up when the game crashes but you can also send a report in-game with F1 button.

Keep in mind, that crash reporter makes an in-game screenshot when you press F1 so you might want to be sure that the visual problem you’re referring to will be captured. Enter your email and a short description of a bug or describe last actions before the crash.

You can also let us know about your problem on technical support forum or via Discord channel.

KNOWN ISSUES / SOLUTIONS

If there's no sound after game's loading, try to alt-tab to Windows and then go back to the game.

If you're stuck / hero doesn't move, F5 (quick save) and F9 (quick load) can help you in such matters.

If you have a weak PC or a laptop (especially the ones with Intel integrated graphics), we highly recommend to launch Exoplanet from its folder, not via Steam.

Keep in mind that integrated graphic cards are not supported despite the fact we do our best to make it possible. At the moment, there's a chance you can run the game but your performance probably won't be good enough to enjoy Exoplanet.

If you have BitDefender antivirus and can't launch the game, please, unblock Exoplanet's .exe.

Follow our latest updates on social networks:

http://store.steampowered.com/app/531660/Exoplanet_First_Contact/

Exoplanet: First Contact Content Depot 531661
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