Reworked the appearance customization menu
You can now set separate styles for keeper and outfield models and preview both at the same time. The base style settings have been merged into one drop-down menu to make it easier to cycle through all styles with the arrow keys.
Added more reach indicators
You can now see the reach you have when sliding and diving as keeper in addition to the regular standing reach. This option can be toggled on/off in "Customize -> Visuals -> Draw player reach indicators".
Removed the experimental radar
We heard your feedback and the majority of you prefer to not have a radar in the game for players on the field. It might come back as a horizontal version only for spectators in the future.
There have been suggestions for having a server toggle for the radar, but we want to ensure a consistent game experience across all matches and not leave it up to server admins whether the radar is visible for players or not.
We might experiment with other ways to indicate player positions in the future.
- Adjusted the keeper catch mechanics so balls are more likely to be caught instead of punched away
- Reduced the ball and foul reach for slide tackles
- Adjusted the ball physics to let it roll a bit less
- Increased the size of the ball for physics calculations