I accidentally deleted the original Feature Friday post while working to fix a critical save issue. The save issue has been resolved and a fix for corrupt saves has been posted as 182.1. Sorry for the trouble!
182.1
- Updated the dialog and changed the quest turn-in sequence for Decoding the Signal to make more sense narratively.
- Added new descriptions to one of the arc sconces, glass, tinted glass, urshiib, newfather, chromeling, chain laser, forcefield, and force barrier.
- Fixed a bug with Time Dilation that caused it to speed up creatures rather than slow them down.
- Added more information to the Time Dilation mutation description.
- Folks now refer to each other with a more intimate appellation after they've performed the water ritual together.
- You can no longer lay mines or set bombs on the world map.
- Force bracelets and Stopsvalinn no longer continue operating when you move to the world map.
- Charge no longer goes on cooldown when aborted.
- You can no longer take objects while frozen.
- Limbs severed from plant and fungal creatures are no longer considered meat suitable for carnivores.
- The overlay inventory screen can now handle it when you have hands but no arms.
- The menu actions for "learn" and "build" on data disks now have their activation keys highlighted.
- When tinkering recipes produce more than one of an item, it's now apparent on the tinkering screen and in data disks' descriptions.
- Forcefields of all kinds no longer fall through holes in the ground.
- The entire word "blow" is no longer highlighted in the interaction menu for grandfather horns. Now only the 'b' is highlighted.
- Asphodelytes and faction delegates no longer to spawn inside the building at Omonporch.
- Fixed some issues with force bracelets and Stopsvalinn along zone boundaries.
- Fixed a bug that caused the frenzied status effect to become permanent.
- Fixed a typo in hatter dialogue.
- Fixed a bug that caused some objects to be classified in the Unknown category in inventory lists after a save and reload.
- Fixed a bug that caused some text to be cropped in the Abandon Character dialog.
- Fixed a bug that occasionally caused liquid containers to generate without liquid in contexts where they should have had liquid.
Changed files in this update