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Die Bloody Nazi Die! update for 24 June 2019

Update #07 for Summer Sales and 80% OFF!

Share · View all patches · Build 3945121 · Last edited 24 June 2019 – 21:00:03 UTC by Wendy

Patchnotes via Steam Community

Big update for Steam Summer Sales and HUGE discount of 80% to let you experience our game!
A super graphic restyling improves user experience.
The final version is approaching and will be ready very soon. We hope in a few months.
Enjoy the game experience for few bucks so far!


  • Fixed attack animation for "Nazi Bodybuilder" boss;
  • Fixed bug about "emitter points" location (all weapons);
  • Fixed outro videos (both available endings) not triggering when they were supposed to;
  • Fixed bug forcing your character to shoot when opening for the first time the Pause menu;
  • Fixed bug maximizing ammo for a non-equipped weapon even without finding refills;
  • Fixed bug not allowing to pick-up secondary weapon's ammo if not actively equipped;
  • Fixed bug allowing to pick-up ammo drops even not having a compatible weapon in the inventory;
  • Fixed end of game menu flow not always allowing the user to come back to the main menu;
  • Added attack animation for "Ockham's Razor" weapon;
  • Added characters' missing death animation;
  • Added scores screen when ending level 5 and level 7;
  • Added 10 destructible objects to increase environmental variety;
  • Added destructible props in the boss rooms in order to find ammo and medikits;
  • Added hiding spots in final boss's fight;
  • Updated tiles covering each wall's edge (all walls - all levels);
  • Added Camera Shake effect for environmental explosions, boss kills and critical hits;
  • Added missing collider to "cage" sprite;
  • Added red outline graphic effect to ammo crates when they cannot be picked-up;
  • Added graphic effect to permanently block Power-Up icon once maximum level is reached;
  • Added sound effect when getting hit;
  • Added pop-up warning about losing all DNA points when exiting POWER-UPS screen;
  • Added tile with skull warning you're about to enter a boss room;
  • New sprite for ammo crates;
  • Implemented massive balancing rework over all boss fights to make them more consistent across the 3 phases those battles are made of;
  • Implemented level 2 doors (as they were the ones from level 1);
  • Updated skins for melee weapons making them now more functional;
  • “Sadist” and “Dynamo” sets get updated on graphic effects and damage delivered;
  • Updated colliders for all melee weapons;
  • Redesigned mechanics concerning "Cyborg" boss;
  • Intro video now updated with new graphic design;
  • Improved graphics for all the main characters, the bosses and the enemies to better stand them out from the background;
  • Improved camera view during boss fights;
  • Improved weapons pivot point on characters' hands;
  • Improved some objects' sprites and colliders in multiple levels;
  • Mapped "i" key to quickly access (and exit) Inventory menu;
  • Created a unique graphic design for each boss room and also added a dedicated corridor for each of them;
  • Reworked most levels' tiles design;
  • Lowered total HP for "Panzer" boss.
Die Bloody Nazi Die! Content Depot 1050901
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