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Penkura update for 22 June 2019

Penkura Patch 0.1.2.3

Share · View all patches · Build 3944665 · Last edited by Wendy

Patchnotes via Steam Community

Dev-Com.
We are happy to announce that patch 0.1.2.3 is the last patch focused on performance, bug fixes and visual update for some time. We feel that for the moment Penkura is running as smooth as possible without major changes to the overall system that would require an extensive amount of time. We will, of course, add improvements if a certain system will have a major impact or a bug will be reported by the players but for the moment we can focus on more important parts of the game.

In this patch we also introduce new building to the game, T-1 Storage, with it we completely recreated most of the storage system, 3d models and the way each slot in each storage is calculated in the game from base calculation to asynchronous grouping which will dramatically lower CPU requirement while calculating simple information, for example how many Stimpaks players have in the entire base. Because of the addition of a storage building we also rebalanced some of the items to something we planned from the start, and we adjusted Overseer system to take in to account other storage building when calculating resources required for construction (player is not required to use only Command Center storage for construction, C.A.T will detect other storage buildings and gather items himself to make gameplay more pleasant).

In Patch 0.1.2.3 we also added player requested changes to the inventory system. From now on inventory system will print information about the content of the objects more clearly and objects them self will be properly saved and load each time the player will change item state. This changes will remove few bugs and most of all confusion on certain game mechanics.

We are also introducing a new way of compressing the entire project, this method will lower game size by half, in case of any emergency, or if patching system won't be able to properly create small packs of patches because of the new compressing method we will revert back to the old way of compressing the project.

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/


Patch 0.1.2.3

BUG FIXES:

  • Right click on inventory/storage slot won't spawn "Action Menu" with incorrect offset.

  • Fixes for performance spikes during storage check.

  • Fixes for performance spikes when hovering over the construction menu.

  • Fixes for C.A.T performance spike when awaiting and checking for the correct amount of resources to continue construction.

  • Player won't be able to remove his equipment from inventory while still equipping it.

  • Items won't duplicate when manipulating slots in the storage when C.A.T is using the resources to build.

  • Fixes for building placement not detecting more than one "connector" when placing.

  • Fixes for items losing their content when dropping from the inventory or moving between storages.

  • Fix for Audio giving "popping" sound when triggering more than 6 at a time.


IMPROVEMENTS/CHANGES/ADDITIONS:

  • Introduction of new project compression method.

  • T-1 Storage added to the game.

  • Added new blueprint to the build option T-1 Storage.

  • Storage building visual update to T-1 Storage.

  • Command Center C.A.T depository slot lowered to 24.

  • UI improvement to player info message panel.

  • Improvement to physics calculation to all items based object in the game.

  • Audio adjustments to 58 sound effect to prevent "popping".

  • Audio adjustments to 41 dialogs to prevent "popping".

  • Visual improvement to Landscapes material to give more depth.

  • Visual improvement to all rock materials with higher quality normalmaps, roughness, and ambient occlusion.

  • Interact system can now detect if "Player" is interacting with the object or "Bot" being possessed by the player. (player won't be able to use player only features while possessing the bot).

  • RTS ("Overseer Mode") can now adjust buildings based on the location of its connectors to allow objects such us tunnels be connected to more than one building at the same time.

  • Added asynchronous calculation to Overseer resources check. (performance boost while the system is activated)

  • C.A.T will now asynchronously check for required resources for building. (performance boost while the system is activated)

  • Each building, storage, player and bots calculate required data from containers in a group system rather than per object calculation, drastically increasing its performance.

  • Details window in Overseer Mode will now recalculate base rescues each time player will hover on construction button. (each calculation will use build in asynchronous container slot check for performance sake).

  • Each equipable item will now lock its inventory slot and adjust its color.

  • All items in the game adjust their "Action Menu" depending on its status.

  • All items that can be loaded with other objects (for example Pener-07 loaded with TRX Ammo) can now be unloaded in the inventory using Action Menu.

  • Each item that haves its own content will print the correct amount and max amount on the slot in the storage.

  • Save system will now save items own content. (save system will save all item states no matter if it's in player inventory, on the ground, containers and so on).

  • Items with its own content will remember their status if dropped on the ground.

  • Building "Status Display" screen size incress by 30 %.

  • Placement of each "Status Display" screen adjusted in every building.

  • LionsMat system improved to lower game memory cost.

  • Visual update to Glass Shader.

  • Visual update to UI of "Status Display" screen.

  • Visual update of Command Center C.A.T depository.

  • Visual update to containers used in T-1 Storage.

  • C.A.T depository will now showcase the amount of available space on a screen above the depository.

  • Added Blueprint Repository to Command Centers in priperation for the Blueprint management system.

  • Update to shadow/light in Command Center (minor performance boost in and around Command Center).

  • Update to the recalculation of each frame of Ambient Occlusion (performance boost)

  • Update to the way translucency effects light and vice versa (performance boost)

  • A slight increase in camera smoothness in Player Character only.

  • Visual update to Inventory and Storage UI ("None" type slots added).

  • All UI properly checks for mouse position on the screen to properly spawn additional UI when called.

  • Minor background calculation tweaks to Ore Extractor (small performance boost)

  • Container, when locked, will now print their name and status (locked/disabled/damage), rather than just it's status.

  • Level adjustment to new content and systems.

  • Stimpak will now heal player between 5 to 10 health points rather than flat 7.

  • Metal Ore, Noble Metal Ore, and Heavy Metal Ore max stack lowered to 50 from 100.

  • Liquid Construction Component max stack lowered to 5 from 10.

  • Refined Xavoc and Polon Crystal max stack lowered to 10 from 20.

  • Solid Construction Component max stack lowered to 10 from 30.

  • TRX Ammo Pack max stack lowered from 100 to 50 (equivalent to two fully loaded Pener-07).

  • Stimpak max stack lowered to 10 from 20.


Penkura Content Depot 739721
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