Index Controller Support
I have not yet finished the skeletal input system, which would use finger tracking and touch to interact with objects, so for now the Index controllers still use the same input input system as other controllers.
The control scheme for the Index controllers has been designed to be as intuitive and reliable as possible, but you can always modify it to your personal preferences using the SteamVR controller bindings settings.
I’ve made the “experimental” (and outdated) branch of the application, which contains an unfinished implementation of the skeletal input system, public for every one who already owns a pair of index controllers to try out. If there is enough interest, I might continue working on the skeletal input version of the application at a later date, so be sure to let me know in the comments below!
Trackpad input tweaks for mixer knobs
I’ve also changed the way rotary knobs on the mixer (ex: EQ knobs) react to trackpad input. To rotate a knob with the trackpad, you now first need to grab the knob and then slide your thumb up or down the trackpad. This action mimics rotating the knob between your thumb and index finger and should feel more natural.
I’ve also added two new trackpad related settings to the mixer’s user settings panel:
- Invert Left Trackpad Input:
Inverts the direction the knob rotates for the left controller’s trackpad
- Trackpad Scroll Range:
Controls how many degrees the knob rotates based on the trackpad input
Full Release notes:
- SteamVR version: Added support for Valve’s Index controllers
- Oculus version: Updated plug-ins to display correct controller models for Rift S
- Oculus version: Fixed haptic feedback (again)
- Mixer: Updated trackpad input for rotary knobs
- Mixer: Added user settings for rotary knob trackpad input
- Tutorial: Added input action hints to controllers
Changed files in this update