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Dollhouse update for 21 June 2019


Share · View all patches · Build 3940482 · Last edited by Wendy

Patchnotes via Steam Community

Version 1.1.5A


  • MP now sports new icons in the radar to indicate what's the situation instead of a generic question mark for all cases
  • Fixed a case where it allows a player to attempts to join a lobby that's already closed
  • Fixed a case where the game stops running in the background when alt-tab if they access the option menu
  • Add spinning animation to quick match so players don't think the screen is frozen
  • Fixed a case where it now shows all the items the player lost on death properly
  • Fixed a bug where multiplayer flashing is not preventing flashed players from killing


  • Removed the collect enough objective
  • Reduced the use cost of Passage skill to 1
  • Moved tutorial first playback spawn in front of puzzle room so it's not across the map


  • Increased detection size so it's a bit more generous in sensing if the player can interact with something


  • Added more pickup spots for shelving
  • Added more general pickup spots
  • Added station specific lights to discern them better
  • Fixed clipping issues for various themes
  • Increased emissions to dolls to make it more clear when analyzing
  • Increased sprint duration for more QoL for players
  • Further decreased the monster scare duration by 10 seconds to make it chase after the player more frequently
  • Fixed a bug where dolls are placed on the ground only
  • Fixed a bug where constant popup message for cannot focus immediately after focus
  • Fixed a bug where the furniture in the big hallways are always facing the same direction
  • Fixed a bug where the collider on the static mannequins are not removed after flashing
  • Updated the amount of EXP player’s received from each action to be more balanced and fair
Windows Beta Depot 280851
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