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Overcrowd: A Commute 'Em Up update for 20 June 2019

Alpha 97

Share · View all patches · Build 3938509 · Last edited by Wendy

Patchnotes via Steam Community

Hi all

Here are today's updates:

-Can no longer block access to a room by building on a room interior on same cell as door.
-Consequently will no longer get future bugs with rooms loading without a door if you did do that previously. However if you have a room loading without a door, it is because you previously blocked it with an object, preventing a proper load. My advice is to sell everything in the room, and the room, and rebuild it.
-added option to file bugs from in game menu in live game (not just home screen menu). Thanks for filing bugs, you are really helping me get the game into shape.
-addressed issue where tech not reset between finished campaigns/sandboxes.
-fixed issue with fences not loading in tutorial 1. Apologies if you were confused by turnstiles in the tutorial over past 2 days. With no fences, commuters were walking past them and simply going down stairs. While it functioned, added unnecessary confusion. All good now - sorry again about that.

Overcrowd: A Commute 'Em Up Content Depot 726111
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