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Citadel: Forged With Fire update for 19 June 2019

Patch Notes - 06/19/2019 - HUGE NPC Improvements, Visual World Improvements, Passive Regen Changes Much, Much More

Share · View all patches · Build 3934628 · Last edited by Wendy

Patchnotes via Steam Community

Greetings Wizards of Ignus!

We're very excited to share this latest patch with the community. Today's patch includes significant changes made to Citadel's NPC system which has drastically improved the overall responsiveness of NPCs in the world. You should notice very significant changes in NPC pathing, reaction times and their spawning. NPCs will now also give notifications when attacked.

We've also made some notable changes to mana and health regen for characters which will now be passive every 2 seconds. This should help players with their overall game experience.

The world will look a little bit different after today's update! We've made a number of adjustments which will add visual flair to the environment so make sure you check it out.

For more details on what's been added to this patch, check out the notes below:

Character Update

  • Gave character 1 health and 1 mana passive regens every 2 seconds
  • Increasing base mana cost of haste from 20 to 25. It still has a 20s cool-down during which time the character now regenerates 10 mana, therefore the net changes result in the player having 5 more mana over one cycle of use, rather than 5 less due to the cost increase.
  • For clarity: extract costs were left unchanged since players have access to mana rings by level 9, where it becomes "free" anyways

Raiding Adjustments

  • Adjusted PvP threshold from 20 to 30
  • Reorganized some offence and defense structures
  • Re-implemented missing raider's stone
  • Adjusted unstable gem recipe to require 4 amethyst (was 5), 4 flawless rune gems (was 5), 7 cultist leaves instead of 9
  • Adjusted amethyst/obsidian/irisite crafting recipes to require 4 precious stone instead of 5, and 2 essences instead of 3

Quality-of-Life Updates

  • To greatly improve performance and stability, chests and cabinets now have a fixed number of stackable unique item slots. Storage contents will need to abide by slot and weight capacity
  • Added opulent cabinet with a capacity of 2500 and 250 slots
  • Adjusted chest storage capacity from 200 to 500 and 50 slots
  • Adjusted storage cabinet capacity from 400 to 1000 and 100 slots
  • Adding magic find stat display to rabbit's foot
  • Lengthened sugar rush buff for butter tarts to 90s, and for rowan berry pudding to 120s
  • Adjusted item descriptions for mystical conjurer, demonic eye and rabbit's foot
  • Fix for some griefable rocks
  • Improved timing of NPC animations and attacks
  • Improved hare collider
  • Minor text adjustments to a loading screen tool-tip and a quest-giver quest
  • Adjusted distant ocean islands for cleaner background
  • Reordered a couple FTUE quests

NPC Changes

Most NPCs have seen subtle animation, timing, range and FX adjustments. Attack damages have not been touched. More color variations have been added for nearly every NPC.

In general NPC perception ranges have been increased roughly 50% except in some certain circumstances like boss caves. In the following list, V represents vision, and H represents hearing:

  • Abomination: 800V 800H to 1200V 1200H
  • Bear: 1750V 1250H to 2600V 1850H
  • Boar: 1500V 1000H to 2200V 1500H
  • Deathweaver: 1300V 1000H to 1900V 1500H
  • Deer: 2500V 2000H to 3500V 3000H
  • Direwolf: 2000V 1500H to 2500V 2000H
  • Dragon (large): 5000V 4000H to 7000V 6000H
  • Dragon (massive): 6000V 5000H to 8000V 7000H
  • Dragon (medium): 4000V 3000H to 5500V 4000H
  • Forest guardian: 1000V 1000H to 1500V 1500H
  • Giant demon: 750V 750H to 1500V 1500H
  • Giant eagle: 3000V 2000H to 5000V 3000H
  • Golem: 1000V 500H to 1500V 2000H
  • Hare: 2750V 2000H to 2750V (unchanged) 3000H
  • Horse: 2250V 1750H to 2500V 2750H
  • Imp: 700V 1500H to 1000V 2000H
  • Orc melee: 1000V 800H to 1500V 1200H
  • Orc ranged: 1500V 600H to 2200V 900H
  • Phoenix: 3000V 2000H to 5000V 4000H
  • Skeleton: 1000V 500H to 1500V 750H
  • Skeleton fire: 1500V 600H to 2200V 900H
  • Skeleton armour: 2000V 1000H to 2750V 1250H
  • Sprite: 1250V 750H to 1750V 1000H
  • Troll: 900V 900H to 1250V 1250H
  • Undead melee: 700V 1400H to 1000V 1500H
  • Undead ranged: 1000V 1200H to 1500V 1500H
  • Undead caster: 1200V 1200H to 1750V 1750H
  • Unicorns: 2500V 2000H to 3500V 3500H

Technical Changes

  • Masterbuilder can instantly delete structures rather than using a prompt
  • Updated localization
  • Improved throne invalid placement code, thrones no longer think placement is invalid when placing where previous resources were located
  • Added UI support for overflown names
  • Added gamepad references in the spell menu
  • Fixed issues where the player could spawn beneath terrain
  • Fixed issues where the player could teleport beneath terrain
  • Rift announcements are now using proper localization
  • Player notifications are guarded from firing too often
  • Added bloom and horizon bloom
  • Added far dist depth of field
  • Added landscape macro textures
  • Fixed exploits where NPCs could be dismounted to force players through floors
  • NPCs now give notifications when attacked
  • NPC reaction time improved
  • NPC pathing improved
  • NPC's are grounded properly and aligned to the landscape when killed and turned into corpses
  • Increased NPC spawning
  • Fixed a case that could cause tames to disappear if quitting the game while mounted
  • Improved performance with large transfers between character and chests
  • Fixed issue where world and characters were not saved at the same time, causing desyncs if the server crashed between saves
  • Fixed server crash
  • Fixed siege turrets not respecting PVP restrictions
  • Siege is not possible on PVP protected players (0-30)
  • Fixed an issue where declining a context menu could result in locked controls
  • Fixed rift spawn issues in single player
  • Improved main menu visuals
  • FOV setting no longer affects the main menu
  • Gamepad related inventory and social menu fixes
  • Fixed grass rebuilding whenever the player goes into menus
  • Structure piece names are hidden from non-owners
  • Fixed being unable to bind the "up" joystick with gamepad
  • Fixed world create cancel button getting locked after first use
  • Fixed world create getting locked if backing out while in the advanced menu
  • Removed confusing "preview" button in game settings
  • Added particle system optimizations where if too many magic structures are around the player, they will automatically lower resource usage
  • Added timesliced distance field building for better structure streaming performance

As you can see this update includes a ton of bug fixes, quality of life improvements, as well as various cosmetic tweaks and improvements in Ignus. We really hope you enjoy this big update folks!

As always, make sure you update your game client and give the servers a moment to come back up with the latest version. Thanks to the community for your continued feedback and reports. Please continue to provide us with your feedback as it comes. See you all in game soon!

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