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Quake II RTX update for 19 June 2019

Quake II RTX 1.1.0 UPDATE

Share · View all patches · Build 3934043 · Last edited by Wendy

Patchnotes via Steam Community

Today we're releasing v1.1.0, coming with fixes and improvements.

New Features:

  • Added music playback support - see the Readme for instructions.

Fixed Issues:

  • Fixed the crash with message "recursive error: bad tail" that sometimes happened at the end of the biggun map.
  • Fixed the issue with players spawning at the wrong level entrance after loading an autosave.
  • Fixed the Linux install script to work with spaces in paths.
  • Fixed the interpretation of _pt_fake_roughnessthreshold.
  • Fixed the bright noise that appeared at the end of the hangar2 map after closing the hangar doors.
  • Fixed the image blurring on FOV changes.
  • Added limits for sky brightness to avoid denoiser artifacts when the sky is too bright.

Other Improvements:

  • Re-arranged some menu options to make the menu less confusing.
  • Added the player models from the Quake II shareware demo to the package.
  • Added a menu option to invert mouse controls.
  • Enabled _cladjustfov by default because that works better for wide screens.
  • Tweaked the tone mapper to make really dark places brighter.

For more info on Quake II RTX, you can check out our Feedback Thread, as well as our official GitHub page.

Quake II RTX Linux Depot Depot 1089132
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