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Recompiled all the game files from scratch resulting in a smaller game size as lots of older files have accumulated in the build over the past 6 months.
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Regenerated the shader cache and deleted all old shaders. Over the next few days, you may sometimes for a brief moment see some assets appear white or distorted in its colors. That is because your game along with our remote shader compiler is recompiling the shader for the specific asset which in the end allows us to compile a clean shader cache with only the required shaders War of Rights is using in its current state.
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Fixed the player information in the bottom right corner not working properly when Auto Show HUD has been disabled in the options menu.
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Made the morale loss message get shown upon death even if Auto Show HUD has been disabled in the options menu.
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Added an experimental fix which might prevent players from spawning on objects underneath the terrain when spawning on the flag bearer.
War of Rights update for 18 June 2019
Maintenance Update
Patchnotes via Steam Community
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