There are also a number of balance changes, including improvements to some less used passives.
1.2.0
- Greatly improved player movement system so that it is no longer locked to the grid.
- Fixed some secondary effects of certain statuses (such as Itchy) not being applied correctly.
- Javelins and Throwing Axes now have infinite uses, but 1 less attack power. This also solves various bugs caused by using them with abilities such as Multishot or Piercing Shot.
- Javelins and Throwing Axes can now be used with weapon-based abilities such as Fire Imbue.
- Fixed Sorcerer's 'Fire Whirl' being unable to spawn on top of Fire.
- Reduced Firebomb burn duration from 100 -> 60.
- Reduced Sorcerer's 'Freeze' base duration by 5, and halved duration increase from Ice Skill.
- Halved stun duration increase for Balancer's 'Shock' from Lightning Skill.
- Halved stun duration increase for Spell Archon's 'Lightning Imbue' from Lightning Skill.
- Increase 'Meditative' and 'Defensive' passives' bonus from +2 -> +3 defense.
- Scholar's 'Elementary' passive now only makes positive elemental statuses last +50% longer.
- Changed Undead's RUIN mode passive from Ruin Aura to Meditative.
- Added a timer that forces AI to end their turn after 40 seconds, in case something goes wrong.
- Fixed edge case where Morin & Liss would not get new equipment if you sold so many items that it completely filled their inventory.
- Fixed Corpryst Hammer not being craftable.
Changed files in this update