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First Feudal update for 21 June 2019

Update "Seasons" (0.14.2) is released!

Share · View all patches · Build 3927248 · Last edited by Wendy

Patchnotes via Steam Community

Main features:

  • Implemented feature of changing seasons with unique mechanics. Detailed description can be found in the ingame wiki
  • Added five new science perks and possibility for exchanging perk points of different tiers
  • Reworked stamina and vigor system
  • Added two events "Commet sighted" and "Enemy caravan". Caravan event will appear instead of some enemies events
  • Added new building "Cellar"
  • Rebalanced animals life cycle

Other changes:

  • Added six achievements
  • Added new quest
  • Added new tips
  • Improved UI of production and ingame wiki
  • Added new popups
  • Rebalanced spoil time for some food
  • Rebalanced resource cost for some buildings
  • Missing resources will be displayed in resource UI (in the right top corner)
  • Enemies falled into the trap will be immune to other traps for few seconds
  • Straw drops from all farms
  • Added lineseed receipt on the kitchen. Lineseeds will no longer drop from linen farms
  • Improved some alerts in the top left corner
  • All buildings with same length and width are able to rotate
  • Fixed rare issue with resetting of selected filter
  • Music between peace and battle changes smoother
  • Farms under the roof will no longer growth faster during the rain
  • Fixed issues with dash of non-warrior peasants
  • All items except straw removed from default feeder chest filter
  • Caravan guardians will drop more gold after death
  • Fixed issue with feudal lord food consuming after sitting on the throne while starving
  • Improved quality of effect icons
  • Text corrections
  • Other minor fixes and changes

After loading an old game save current day number will be resetted to previous "first day of summer". So you will be able to prepare for winter.

First Feudal Content Depot 733461
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