dac_hero_name_witch_doctor: Witchdoctor › Witch Doctor
dac_item_mana_sponge_lore: The greatest acts of herorism come when you're at your lowest. - <i>Zenok, White Spire Fence</i> › The greatest acts of heroism come when you're at your lowest. - <i>Zenok, White Spire Fence</i>
dac_item_black_king_bar_desc: Equipped hero is Magic Immune. › Equipped hero becomes Magic Immune for 7s once the first enemy has 100% mana. (once per battle)
dac_item_warlocks_spell_lifesteal_lore: Not gonna lie, this one's a little wierd. - <i>Zenok, White Spire Fence</i> › Not gonna lie, this one's a little weird. - <i>Zenok, White Spire Fence</i>
DAC_Synergy_Desc_Hunter_1: Hunters have a 15% chance of quickly performing 3 attacks. › Hunters have a 20% chance of quickly performing 2 attacks.
DAC_Synergy_Desc_Hunter_2: Hunters have a 25% chance of quickly performing 3 attacks. › Hunters have a 35% chance of quickly performing 2 attacks.
DAC_Tutorial_EndScene_0: You'll now recieve hints and tips for the rest of the match. › You'll now receive hints and tips for the rest of the match.
DAC_Season_Mobile: Preseason
DAC_Season_Subhead_Mobile: Welcome to the Dota Underlords Preseason
DAC_Season_Abstract_Mobile: We're beginning with a familiar core set of gameplay features, with additional features being added rapidly as we work towards Season One. We expect the preseason to last a few months, culminating with the launch of our first season; bringing with it a new rotation of Heroes, Alliances, and Items.\n\nThank you for joining us on this adventure - your feedback is critical to making the game reach its full potential.
Abilities
ogre_magi_bloodlust: Self_bonus/0 increased from 30 to 35(+5)
ogre_magi_bloodlust: Self_bonus/1 increased from 50 to 55(+5)
ogre_magi_bloodlust: Self_bonus/2 increased from 70 to 75(+5)
drow_ranger_trueshot_aura: Bonus/0 reduced from 20 to 10(-10)
drow_ranger_trueshot_aura: Bonus/1 reduced from 30 to 20(-10)
drow_ranger_trueshot_aura: Bonus/2 reduced from 40 to 30(-10)
omniknight_purification: Heal/1 increased from 300 to 400(+100)
omniknight_purification: Heal/2 increased from 400 to 600(+200)
abaddon_aphotic_shield: Damage_absorb/1 increased from 150 to 300(+150)
abaddon_aphotic_shield: Damage_absorb/2 increased from 200 to 500(+300)
Items
black_king_bar: Added new attribute mana_trigger_percentage with value of 100
black_king_bar: Added new attribute magic_immune_duration with value of 7
black_king_bar: Added new attribute cooldown with value of 65
Extra notes