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Magic has received a significant boost, with better tools for managing Corruption and an increased power level to make it more worth the risk and investment.

Balance:

- Most non-combat spells and Operative abilities no longer use an AP to cast, but have had their Corruption costs slightly increased and/or can only be cast once per turn.
- Vyrian's "Contemplation" ability now reduces Corruption by 25 (was: 10)
- Renni's ability "Research" now costs 1 gold, and no longer generates Fate.
- Townsfolk "Mentor" has been improved significantly, and now always either reduces Corruption or improves Tranquility.
- Townsfolk "Scout" now gives a significantly better results and is less likely to cause you to become lost.

- Night spell "Insight" now grants +3 Arcane skill (was +2).
- All 4 Night combat spells now have +1 combat die (Creeping Shadow, Darkbolt, Soulrend, and Unspeakable Truth).
- Elemental spell "Stone Shield" now costs 10 Corruption (was 5).
- Elemental combat spells "Firebolt", "Flamestrike", "Apocalypse", and "Rockfist" have had their Corruption costs reduced by 5.
- Elemental spell "Earthen Grasp" now costs only 2 Corruption (was 5).
- Illusion combat spell "Torment" now has +1 combat die.
- Elven spell "Forest Allies" now only gives 1 Influence when cast.
- Elven spell "Mending" now only heals +1 health instead of going to maximum.

Bugs:

- Fixed an issue that could show misleading combat results when dying to the Abomination Seed. (thanks: Mouth)
Heretic Operative Content Depot 958741
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