Magic has received a significant boost, with better tools for managing Corruption and an increased power level to make it more worth the risk and investment.
Balance:
-
Most non-combat spells and Operative abilities no longer use an AP to cast, but have had their Corruption costs slightly increased and/or can only be cast once per turn.
-
Vyrian's "Contemplation" ability now reduces Corruption by 25 (was: 10)
-
Renni's ability "Research" now costs 1 gold, and no longer generates Fate.
-
Townsfolk "Mentor" has been improved significantly, and now always either reduces Corruption or improves Tranquility.
-
Townsfolk "Scout" now gives a significantly better results and is less likely to cause you to become lost.
-
Night spell "Insight" now grants +3 Arcane skill (was +2).
-
All 4 Night combat spells now have +1 combat die (Creeping Shadow, Darkbolt, Soulrend, and Unspeakable Truth).
-
Elemental spell "Stone Shield" now costs 10 Corruption (was 5).
-
Elemental combat spells "Firebolt", "Flamestrike", "Apocalypse", and "Rockfist" have had their Corruption costs reduced by 5.
-
Elemental spell "Earthen Grasp" now costs only 2 Corruption (was 5).
-
Illusion combat spell "Torment" now has +1 combat die.
-
Elven spell "Forest Allies" now only gives 1 Influence when cast.
-
Elven spell "Mending" now only heals +1 health instead of going to maximum.
Bugs:
- Fixed an issue that could show misleading combat results when dying to the Abomination Seed. (thanks: Mouth)
Changed files in this update