Hello there, Companions!
We’re back with the first content update for Glorious Companions - the Captain Update. We’ve mostly focused on strengthening the game’s core mechanic and the main goal of the battle, which is to kill the enemy team’s captain before yours dies.
IMPORTANT: Save files from the previous version won’t work on the newest update. Unfortunately you’ll have to start a new playthrough, although the changes we’ve made would impact the game’s beginning and its balance so it’d be wise to start with a new company anyhow.
We’ve always wanted the captains to feel like something more than just ordinary soldiers, and thus each captain will now possess a special ability that’ll improve their survivability (as long as your allies are still alive) as well as provide an active skill enabling some clutch plays. Keep in mind though that using your Captain’s Call’s active part will make you vulnerable afterwards, as the passive part won’t work while the ability is on cooldown.
New neutral enemies
At last you won’t have to decide between only fighting bandits or wolves, as we’ve added a bunch of new neutral opponents for you to challenge and, most importantly, have some easier targets to chase in the early game. We’ve also changed the Wolf model so say goodbye to the good ol’ low-poly one.
In the future updates you can expect the neutral parties to gain their own cool Captain Calls to differentiate them even more.
We’ve added the first batch of firearms, weapons mainly utilized by the Valrenay men and women, although their technology has already spread throughout the continent and a sight of a Scarre Raider with a musket in his hand isn’t exactly that shocking to the common folk. In the future the Valrenay units will gain even more abilities that can utilize these weapons to their fullest potential, but you can already give it a try in a regular battle.
Company Overview panel
Based on the feedback we’ve received from the community we decided to add a new panel window where you’ll be able to find grouped information on all your units, how much do you have to pay them and how much food they eat. It’ll also come in handy when you can’t recall in which city you’ve left one of your companions to train a new ability.
Food System & Companion Happiness
The food system is finally here and you may now stress about your companions starving to death (or more likely leaving the company as it’ll get them quite unhappy). Coupled with this change we’ve also added Happiness meters to your companions so you can closely monitor their mood.
Extremely content companions will gain additional EXP boosts while the unhappy companions will suffer adequate penalties.
Hair options for the Player Characters
The character customization got a little more interesting with the addition of different hair options for the player characters. As mentioned on launch, the customization system is something that we’ll keep expanding on incrementally as we progress with the Early Access.
If you notice anything report-worthy please let us know about the issue in the Bug Reports forums board.
Added a new type of abilities available only for the Captain units, the so called Captain Calls:
Last Stand - Engineer / Wise,
Berserk Rush - Mercenary / Wise,
Covering Fire - Gunner / Tough.
Added new neutral enemies:
Bears and Bear Cubs,
Stags and Does,
New Wolf models.
Implemented the first few firearm weapons.
Implemented a Company Overview window panel.
Implemented the Food System.
Implemented Companion Happiness.
Added different hair options for Valrenay Player Characters.
- Fixed a bug connected to having only captain in your company and the weekly upkeep window showing up.
- Fixed the notification panel on the world map.
- Fixed a bug where you could take back a companion after training even when you didn’t have space in your company.
- Fixed Engineer’s shield socket position.
QoL improvements and tweaks:
- Added keyboard shortcuts for controlling the game’s speed on the world map (1, 2 and 3)
- Added an option to delete save files directly in game.
- Added a popup window when a companion leaves your party.
- Tweaked captain generation for the NPC parties.
- We’re now displaying special status effects under the units’ HP bars.
- Added a popup window after a companion died in battle.
- Animals can no longer parry melee attacks. So can’t your fists.