Decreased default visual style brightness. I left all of the other styles alone incase the default is too dark.
The last patch was smaller on content because it was setting the game up for this release. Which is also light on content but definitely important work. It's funny to me that the stuff that you will never see takes the most time to do. I've been working on improvements to the level loading system. The goal is to spend the majority of my time working to fix the core backend issues. Last month was all about performance optimization which I feel is now in a good place. (If it isn't for you please let me know.) Now I want to get the game to where you never have to restart due to a failed level load. Because that's ridiculous.
Fixed infinite level loading. This is more of a fail safe playing off of the previously mentioned loading work. So, if a level doesn't build in fifteen seconds the game will change the build seed and then build a new dungeon. This is a work in progress and ironically enough I was unable to get a failed build state while testing this. I set it to so long because if people with slower harddrives play it would never actually load. If you have issues with loading please let me know and I will adjust the timing.
Fixed a gap or four in the + shaped stair room. (Thanks GrowWings)
Added more detail to some rooms.
Fixed a gap at the top of doors for some room combinations.
Added a Eye Turret spawners to some rooms.
Changed files in this update