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Mashinky update for 14 June 2019

UI Scale, Start from any era, Hi-res icons...

Share · View all patches · Build 3918926 · Last edited by Wendy

Patchnotes via Steam Community

Hello respected community!

There is a new update online, so I would like to share some details with you.

There is for example UI Scale feature requested by the community (especially usefull on 4k), which forced me to re-do all icons and UI graphics in general, so I was doing kind of HD-Remaster to the game that has not been released yet :).

Also several players asked me to add some possibility to do restoration of their precious old or unique vehicles in the game, so now you may use auto replace tool for doing this (we will probably re-balance currently-fixed restoration price in one of next updates).

Main changes are:

  • UI Scaling (You may choose the user interface size, especially handy for 4k monitors)
  • Hi-res Icons (Reworked 400 icons)
  • Start in any era (once unlocked by playing)
  • 7 new Trees
  • Restoration of old vehicles

There are also several small improvements and tons of fixes as always :)

Detailed changelog:

UI Scale

  • New UI Scale feature
  • New 385 icons, 500+ letters
  • Added Tons of missing letters (aprox +200)
  • Automatically scale up icons that are in an old resolution (due to mods)
  • Modified icons of track modified to make them more distinguish
  • Added automatic restriction to UI Scale according to resolution / window size

Start new game from any era

  • Added possibility to start map in another era!
  • Added autodetection of max start era unlocked (you have to progress naturally to unlock more eras to start from)
  • 074 Bangle cost balanced to support start in later eras
  • Added script function GetStartEra

Other

  • Restoration possibility (autoreplace by the same vehicle, even for unique ones. Fixed cost atm)
  • 7 new trees (+removed Acacia)

Fixes

  • Fixed Town growing
  • Added image to YouWing oil quest
  • Automatic immediate reload of UI when language changed
  • Fixed Crash when stop window too narrow
  • Lowered farm fields size
  • Some fixes for 512_h_paths map
  • Fixed cursor position vs tool icon position
  • Fixed some script minor issues
  • Fixed visual glitch when using unknown cargo
  • Fixed position of number showing distance between automatic signal placemnt
  • Reload config runtime does not cause background main menu image to stretch
  • Dragging locomotive in depot window active area
  • Acccumulation of multiple "Train cannot find compatible track" message
  • Fixed building rules where only token is produced (no inputs)
  • Produced tokens agregated not per station nearby, but per token type (no more 0 tokens pruduct marker above the building)
  • Fixed Issues with the new trees trunk mapping
  • Fixed Device Reset when using assimp
  • Fixed Rendered texture alignments (except texts)
  • Fixed Consistency of leaves fade out on close model and far baked one
  • Modified Small raycasting optimization
  • Fixed Lodbaker supports also 32bits indices
  • Fixed Auto detection of max UI Scale minor bug
  • Fixed Crash when moded rail parts missing signal positions
  • Fixed UI Icons white outlines issue
  • Church quest do not build new town when any other existing
  • Fixed Tooltip for Start Era option
  • Fixed Changing Start Era cause change of difficulty selection
  • Fixed Spawning of posts and towns when save/load custom map
  • Fixed Era limitations (when start from specific era)
  • Fixed Spawning posts and shops in town on custom maps
  • Fixed Glassworks script
  • Fixed Longer script

Hope you will like it ;) Have a nice weekend and thanks again for keeping me updated on some of your ideas and wishes!

Best,
Jan

Mashinky Content Depot 598961
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Mashinky Binaries x86 Depot 598962
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Mashinky Binaries x64 Depot 598963
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