Hello!
Updates:
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New [Locomotion Test Room] (Work In Progress)
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At the moment only 2 locomotion types testable
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Biped-human; representing leg-type movement
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4-Wheel; representing wheel-type movement
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Other movement types will be implemented in upcoming updates
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Track (e.g: Tank / Panzer)
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Flying (e.g: Propeller / Jet)
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Initial Implementation phase
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Still using placeholder mesh
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Still detached from tycoon module-> unlocked component/attachment in research tree cannot be tested. Focusing on locomotion logic completion
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The room itself is also still being worked on; the idea is to add more unlockable obstacle/facility as the development progress further
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Mecha control hint is displayed on the inside wall for quick reference
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A reset pad used for reloading initial test mecha position is implemented inside the test room for cases where the mecha is out of control (see above GIF)
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Build Update Cycle Changes
Biweekly build update introduced in Update #51 has been tested for several weeks, and I am reverting back to weekly build update. Even though there are several administrative-overhead every time a new build is uploaded; at the end of the week it is still more productive
Next Update: 21st June 2019
Thank you
Changed files in this update