
Updates:
- New [Locomotion Test Room] (Work In Progress)
- At the moment only 2 locomotion types testable
- Biped-human; representing leg-type movement
- 4-Wheel; representing wheel-type movement
- Other movement types will be implemented in upcoming updates
- Track (e.g: Tank / Panzer)
- Flying (e.g: Propeller / Jet)
- Track (e.g: Tank / Panzer)
- Biped-human; representing leg-type movement
- Initial Implementation phase
- Still using placeholder mesh
- Still detached from tycoon module-> unlocked component/attachment in research tree cannot be tested. Focusing on locomotion logic completion
- The room itself is also still being worked on; the idea is to add more unlockable obstacle/facility as the development progress further
- Still using placeholder mesh
- Mecha control hint is displayed on the inside wall for quick reference
- A reset pad used for reloading initial test mecha position is implemented inside the test room for cases where the mecha is out of control (see above GIF)
- At the moment only 2 locomotion types testable
- Build Update Cycle Changes
Biweekly build update introduced in Update #51 has been tested for several weeks, and I am reverting back to weekly build update. Even though there are several administrative-overhead every time a new build is uploaded; at the end of the week it is still more productive

Changed files in this update