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Mechsprofit: Mech Tycoon Simulator update for 14 June 2019

Update #54 : Build 0.5.50

Share · View all patches · Build 3918702 · Last edited by Wendy

Patchnotes via Steam Community

Hello!

Updates:

  • New [Locomotion Test Room] (Work In Progress)

  • At the moment only 2 locomotion types testable

  • Biped-human; representing leg-type movement

  • 4-Wheel; representing wheel-type movement

  • Other movement types will be implemented in upcoming updates

  • Track (e.g: Tank / Panzer)

  • Flying (e.g: Propeller / Jet)

  • Initial Implementation phase

  • Still using placeholder mesh

  • Still detached from tycoon module-> unlocked component/attachment in research tree cannot be tested. Focusing on locomotion logic completion

  • The room itself is also still being worked on; the idea is to add more unlockable obstacle/facility as the development progress further

  • Mecha control hint is displayed on the inside wall for quick reference

  • A reset pad used for reloading initial test mecha position is implemented inside the test room for cases where the mecha is out of control (see above GIF)

  • Build Update Cycle Changes
    Biweekly build update introduced in Update #51 has been tested for several weeks, and I am reverting back to weekly build update. Even though there are several administrative-overhead every time a new build is uploaded; at the end of the week it is still more productive

Next Update: 21st June 2019

Thank you

Mechsprofit Content Depot 674891
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