
This week's update rounds out the expanded siege mode with new lobby UI. The new interface shows launched players, highlights captains, and makes the siege team visible in the crew lists.
Some simple challenges tied to the adjustable weapons have also been added that unlock six new cosmetics.

This week's update is small to accommodate work being done on a new trailer that better reflects the gameplay of expedition mode.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.13.10
Major Features
- Improved the crew details lobby menu to highlight the captain, show which players have launched, and hide the kick button for non-captains.
- Added 6 new cosmetics unlocked through challenges related to adjustable weapon use.
Minor Features
- The siege team is now visible in the captain list and the siege captain is labelled "Castellan" instead. Joining this crew joins the siege.
- An active siege creates a map marker, objective, and compass marker when within 800 meters for all players.
- Increased Breach Cannon damage by 5.
- Increased Barrage Cannon damage by 15.
- Increased Seeker Cannon damage by 15.
- The cosmetic preview airmen now clenches his fists. What is he so mad about?
Bug Fixes
- Fixed a bug were lobby crews did not disband if all in-game players on the crew left.
The following changes were added 6/16/2019, after the initial release of the update:
1.13.10.1
Major Features
- Reworked the moving platform system. The player now inherits their platform's speed when they disconnect from it.
Minor Features
- Random island spawning AI now have a 50% damage reduction on top of their existing 50% part hp reduction.
- AI no longer benefit from pursuit bonus.
- AI ships do not get free resources when calculating their build cost for the purpose of artifact transmutation.
Bug Fixes
- More attempted fixes for dying on spawn.
- Fixed the wind direction indicator moving awkwardly at the top and bottom of the gauge.
Changed files in this update