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Deck Hunter update for 13 June 2019


Share · View all patches · Build 3916635 · Last edited 13 June 2019 – 22:15:04 UTC by Wendy

Patchnotes via Steam Community

Hi Deck Hunters!!
The E3 is over and now is time to sharpen your sword and begin a new adventure with Avery!
I've read all your feedback and ideas to improve the game, and some of them are implemented in this new update. I'm so happy about the game reception and obviously is thank to you! Deck Hunters, you rock!!
I'm so proud of this new update, and I'm pretty sure that now the game experience is better than before. I hope you can enjoy the game with this new update and we can walk together in this early access, improving the game.
Of course, any feedback is welcome (in the feedback topic, please). Finally, if you want to support (more) this project, please post a review (if you don't do it yet).


Balancing cards searching a new grateful combat experience
For example:

  • Strike = Deal 5
  • Defender = Def 5

New starting set cards:

  • 6 Strike
  • 6 Defender
  • 1 Minor Healing instead Downgrade card

I reviewed all upgraded cards to don't penalize the upgrading experience. Now evolved cards are better than the basic version. In order to that, the upgraded cost are now reviewed.

Rebalancing all enemy combat system to get the experience little less unfair.
Reconceptualized all the enemy map system to have a better progression feeling during the game.

New final boss skills to offer a deeper combat experience.

New elements in the map.

  • If you are in a started game: You must complete your current area to enjoy these new features.
  • If you start a new game: You’ll enjoy the new map from the beginning.

Discard well = You can remove 1 to 3 cards of your deck
Chest = Resources
Spin = Now outside of the Rest Area
Rest Area = Recovery life / Remove 1 card of your deck

Balancing the cost of the armors (resources) and the effects.

New system outfit generator for enemies only.
I’ve developed a new algorithm to create different combinations randomly for the enemies outfit. In this update, you can see this new feature in the Skeletons. The rest of the enemies will be available in future updates.

FIXED: Avery LVL-0 Issue. (this fix is not a retroactive action. If you have Avery Lvl-0 in your current game, you must reset your profile)
FIXED: Magic effects didn’t work correctly.
FIXED: Improved the effects stack execution flow for a better experience.
FIXED: Ent Boss infobox works correctly now.
FIXED: Removed close button in Alchemy after forging the new card.
FIXED: Loot crashes.

ADDED: Now you can show/hide the legend in the map.

REVIEWED: Infobox & Cards effects. (English version only)
REVIEWED: Player level values.

Explanatory note: Some of you have commented about the name of the Bosses as a typo. Is not a mistake. As you can imagine, I don’t have the rights of this known names, so "these mistakes" is my special tribute.

Windows Deck Hunter Depot 905492
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