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Overcrowd: A Commute 'Em Up update for 13 June 2019

Hotfix: Alpha 89, one week on from launch

Share · View all patches · Build 3915966 · Last edited by Wendy

Patchnotes via Steam Community

Hi all,

Today I have fixed several more crashes and made some some other requested tweaks:

-train sound on load is quieter
-chewing and drinking is quieter
-cannot now move objects while in thermal imaging mode (caused bug selling all billboards and vents)
-addressed possible crash selling billboards
-addressed selling newspaper billboard possbilycorrupting commerce data
-updated tool tip in procurement tree to say "Available in next zone" for tech that is gated that station. Replaced "Advance station to proceed" which was less clear.
-in home page menu, credits on right of screen stay in correct place when starting sandbox mode
-fixed several rare possible crashes placing or moving objects where heat variable was not set
-prevented possible crash rotating view while deploying staff
-prevented possible crash when placing objects that highlight floor on rare occassions
-lowered tech gate level for staff first aid, now available earlier

So it's now seven days since the launch! I can't say thanks enough to everyone who bought the game in Early Access. I know Early Access is always a risk so I appreciate that hugely, your feedback is already helping loads. You can be sure I'll be sticking with the game full-time, refining, improving and adding cool new features throughout.

Thanks also to everyone for all the comments and all the feedback, and for putting up with some any inital teething problems. Especial thanks if you left a steam review. These reviews, really are so vital for us at this stage of the games life cycle and it means a lot for us! If you haven't done so but get a chance, it's always appreciated.

Just a note that a campaign reset is coming through soon. I'll give you notice with a date beforehand.

Overcrowd: A Commute 'Em Up Content Depot 726111
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