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Guilds Of Delenar update for 13 June 2019

Patch .29: Elves, traits and bug fixes

Share · View all patches · Build 3913822 · Last edited 13 June 2019 – 03:30:03 UTC by Wendy

Patchnotes via Steam Community

Hello Everyone,

Sorry it has been so long since the last update, I have been having some health issues... That being said art is still coming in, and I am trying to get to all the things that we have planned. Today as the title say I have Elves in the game, they are a high int race and should make good casters. They also have agility and Dex to make decent rogues.

So the trait system was put in a long time ago, but I added 3 traits and also made it so tavern hires can have traits as well.

  • The Elven Race has been added to the game. Elves sacrifice strength for intelligence.
  • New Trait: Smart, adds 5% int.
  • New Trait: Strong, adds 5% str.
  • New Trait: Well Rounded, adds 2% to all stats.
  • Tavern Hires can now start with traits (good and bad ones, the bad ones can be removed tho).
  • Tavern window now shows traits (if there are any), as well as gender (more female race options coming soon).
  • The game now waits on the intro screen until fully loaded (this fixes a race condition) prior to moving on to the main menu.
  • Fixed an Engine level issues with dropdowns that allowed tooltips that are under them to be activated.
  • Fixed a rare crash when moving characters around in the guild house.
  • Fixed a rare crash at the load screen.
  • Fixed a bug where the level up indicator would be shown when there was no level gained.

More coming!

Guilds Of Delenar Content Depot 812961
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