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Update notes via Steam Community

Today's update is a great one!
Custom painter colors have been added to the game, and there is a week long layout building competition (with prizes) happening to celebrate.

You can now add new painters with custom Hue/Saturation/Value settings, and you can even copy-paste hex-code colors into the game.

You can also change the "hue random" and "lightness random" values for a painter, which will change the random hue-shift (used on props like foliage and cars) and how much of a brightness difference is used in this painter (this effect how the shading on props look).

Here is an example:

There are two different drawers for custom painters: "Custom paints" and "layout paints". layout paints are stored in the save file and cannot be removed, and the custom paints are your own local paints that can be freely removed.

Remember you can actually "edit" paints and change their values! If you edit a paint color used in your layout it will update on all of the props that use that same color! (you need to save & reload the save file for this to take effect though)

Also, there are now "new" flares on categories and drawers that contain new items added in recent updates:

There are also 3D letter and number props added to the game!
These behave just like normal props, so you can scale/paint/snap them. If you use height-scale (shift + scroll wheel) they will move sideways, which is perfect for putting spaces between letters.

This update also includes a bunch of fixes as usual:

  • Fixed level crossing audio not being tied to volume sliders

  • Fixed QuickMod wheels being swapped over when loading a save

  • Made big optimization to loading backup saves, since this was causing longer starting times when large numbers of backups are loaded

  • Fixed issue with a couple of colors batching incorrectly

  • Fixed quickMod and quickTerrain lists not getting reset when the game reloads (like when leaving and Easter egg scene)

  • Fixed pickupable items being broken in Easter egg scenes

  • Lowered the random pitch range of horns

Now, here's the info for the competition!

Some extra things to note:

  • There is no specific judging criteria for this competition, I will just be personally picking the overall most impressive layouts (creativity, detail and use of custom colors will be a big influence!)

  • You can build upon a layout you already started previously, but priority will be given to brand new layouts that make full use of the new custom colors.

  • If you are someone who makes QuickMods (or have your own 3D models you would love to see in the game) you have the option of instead having your quickMod added officially into the game instead if you choose.

  • I'll get into contact with the winners directly and discuss their choices, as there are various limitations on what can be added into the game (e.g. I would prefer to not add a train that is already planned for a future update, or a prop that requires additional functionality and features). This can be discussed further when the winners are chosen.

Remember to tick the "Color Comp entry" button when you upload your layout to the Steam Workshop!

This is the first time i've ever hosted a competition for Rolling Line, and if this goes well i would be more than happy to do more in the future!

I can't wait to see what kind of layouts you can make with complete freedom of colors!

Windows Rolling Line Content Depot 754151
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