-all save/load checkpoints should be updated to work for adventure levels.
-sprinting should now work for clients in a multiplayer game.
-fixed issue when transitioning from cutscene if the game got stuck.
-added some falling lateral friction to help pinpoint jumps. Might add more but it messes with surf speeds within adventure too much. It's set to 0 in Surf levels. In surf levels the camera will now influence player movement for flicking off ramps and more accurate control
-moved legacy levels to behind the portal room mountains, updated untextured ramp achievement
thanks Reuben "dead" Ishmael for commenting your feedback on the discussion forums about the jumps. it still may need tweaking.
Changed files in this update