As we strive to meet our promised updates for this week we decided to push out a large portion of our MP fixes early. You will find the experience to be a lot more stable now.
MULTIPLAYER FIXES
- Fixed a potential error when the player disconnects after completing mapgen
- Fixed a bug where an invisible player collider after death prevents other players from moving through them
- Fixed a bug where scrolling between abilities is performed when sightswapped
- Fixed a bug where players can focus on other players during the Take sequence grace period
- Fixed a bug where players can kill other players during the Take sequence grace period
- Fixed a bug where the slowed effect message on players after flashing is not displayed on client players
- Fixed a bug where the beginning of "Lights, Camera, Action" message sequence is obscured
- Fixed a bug where the final 30 second countdown sfx is stopped prematurely by the sfx manager
- Fixed a bug where the Portrait for Stephen fails to display, causing the radar to break
- Fixed a bug where the MP results screen where the client who plays manni will actually see a manni splash
- Changed: flash now prevents targeted player from being able to kill others for x duration
- Changed: increased the time between mannequins attacks in MP
- Cleaned up party list whenever player returns to mp menu, where previous behaviour is the old party list will still be there for a few seconds
- Caught one case where if you're still in a room, the UI's quick search button will still toggle creating a confusing state
- Fixed a bug that now allows active mannequins to now properly kill the clients
- Fixed a bug where active mannequin’s attack did not properly turn off UI for clients
WIP
- Residual MP issues
- Community feedback issues
We appreciate your patience and still rolling out updates as fast as we can!
Changed files in this update