As we strive to meet our promised updates for this week we decided to push out a large portion of our MP fixes early. You will find the experience to be a lot more stable now.
MULTIPLAYER FIXES
-  Fixed a potential error when the player disconnects after completing mapgen
 
-  Fixed a bug where an invisible player collider after death prevents other players from moving through them
 
-  Fixed a bug where scrolling between abilities is performed when sightswapped
 
-  Fixed a bug where players can focus on other players during the Take sequence grace period
 
-  Fixed a bug where players can kill other players during the Take sequence grace period
 
-  Fixed a bug where the slowed effect message on players after flashing is not displayed on client players
 
-  Fixed a bug where the beginning of "Lights, Camera, Action" message sequence is obscured
 
-  Fixed a bug where the final 30 second countdown sfx is stopped prematurely by the sfx manager
 
-  Fixed a bug where the Portrait for Stephen fails to display, causing the radar to break
 
-  Fixed a bug where the MP results screen where the client who plays manni will actually see a manni splash
 
-  Changed: flash now prevents targeted player from being able to kill others for x duration
 
-  Changed: increased the time between mannequins attacks in MP
 
-  Cleaned up party list whenever player returns to mp menu, where previous behaviour is the old party list will still be there for a few seconds
 
-  Caught one case where if you're still in a room, the UI's quick search button will still toggle creating a confusing state
 
-  Fixed a bug that now allows active mannequins to now properly kill the clients
 
-  Fixed a bug where active mannequin’s attack did not properly turn off UI for clients
 
WIP
-  Residual MP issues
 
-  Community feedback issues
 
We appreciate your patience and still rolling out updates as fast as we can!
 
 
 
 
Changed files in this update