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Burned Land update for 11 June 2019

Update A5 is live!

Share · View all patches · Build 3907887 · Last edited by Wendy

Patchnotes via Steam Community

Patchnote:

Add:
-4 new prophecies! (2 Tier I + 2 Tier II)
-Adding new consequences to some prophecies
-New enemies
-Now prices on the market evolve dynamically according to supply and demand
-You can now create multiple units in a row if your resources allow
-Added the ability to create large armies by merging groups directly when creating them
-Addition of a score system (For the moment simple, it will be fleshed out later)
-Addition of hill type tile in the starting biome
-Some slight changes in the interface to improve visual comfort
-Added some clarifications in the creation tooltips of some units
-Improved loading time of a save
-New illustration for the loading screen
-New tips for the loading screen

Balancing:
-Limiting the addition of generals, one per army
-The nomadic unit no longer suffers attrition
-Rebalancing the distribution of stone mines
-Increase of the number of nobles composing the armies (1/10 to 1/5)
-Rebalancing sewer bonus (-5 to -4 unsanitary)
-Sects are slightly less likely to form
-Rebalancing of some prophecies
-Rebalancing some random events

BugFix:
-Fixed a bug that could cause crashes during a looting (Normally, the game is now free of crashes! It was the last one that was still resisting me!)
-Fixed a graphic bug on the ragnarok prophecy
-Fixed a graphic bug on the devil rejects prophecy
-Fixed a bug that could prevent the creation of "divine incarnation" unit
-Fixed a bug in the functioning of exploration that could create some bugs
-Fixed a bug that could occur in the appearance of heroes
-Fixed a bug that could occur during the death of some units
-Fixed a bug that could affect the display of a prophecy after a save
-Fixed a bug in the display of some tiles after loading a saved game
-Fixed a slight display bug during a game over

Burned Land Content Depot 833171
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