Also, please note that the Dev Build is outdated at this moment (Main Build is more recent).
Thank you and enjoy!
- Added: Receptionist perk and salesman perk added.
 
- Added: Multi-queue system
 
- Added: When staff's raise request is rejected, the staff will not immediately quit.
 
- Added: Negative perks
 
- Added: Support for auto renewal of coupons and discounts.
 
- Added: game time control with space key.
 
- Added: Staff management windows shows staff's current status.
 
- Added: Fireplaces will now dry/burn nearby plants.
 
- Added: Staff location button will center camera to staff.
 
- Added: Two new achievements
 
- Added: Staff feedback on his/her wage
 
- Added: Negative perks can be cured via the staff training room.
 
- Improved: When staff is dropped to staff training room, training window will be prompted.
 
- Improved: Negative feedback show negative emoji's.
 
- Improved: Guest's waiting impact in terms of happiness can be seen in feedback history.
 
- Improved: Telportation center and shared guest room prices increased.
 
- Improved: Lobby performance optimization.
 
- Improved: Performance optimization.
 
- Improved: Reworked UI memory allocation.
 
- Improved: Adjusted how interior scores are calculated.
 
- Improved: Interior scores now scale with difficulty.
 
- Improved: Furniture placement smoothing.
 
- Improved: Global illumination performance increase.
 
- Improved: Bench queue and waiting policy.
 
- Improved: Earth quake damage model.
 
- Improved: Staff happiness/wage change every month is indicated on the quick AI panel.
 
- Improved: General difficulty adjustment.
 
- Improved: Staff happiness scales more with difficulty.
 
- Improved: 1440p resolution and up get better spacing of UI.
 
- Improved: Staff training panel prompts during pause.
 
- Improved: Some physics driven animations are now driven by animators.
 
- Improved: Reception Desk waiting animation added.
 
- Improved: 10~20FPS increase in general.
 
- Improved: Frame rate dropping when time is set to "fast".
 
- Improved: Thinned the steam particle effect for spa baths for better visibility.
 
- Improved: Guest interaction at shop's counter.
 
- Improved: Staff pathing when area restriction is set.
 
- Improved: Thought bubble rendering optimization. 
 
- Improved: Loaded game camera will be at the game from now on.
 
- Fixed: Spa feedback showing wrong text.
 
- Fixed: Increased spa wait time tolerance from 2 to 5 seconds.
 
- Fixed: Floor space text showing "guest room" for split second before building commences.
 
- Fixed: Able to click complete room button twice.
 
- Fixed: Piano not accumulating damage/use count.
 
- Fixed: Loading taking unusually long at 95%
 
- Fixed: Repositioned admin office text.
 
- Fixed: Level 6 dwarf mentioning reputation being low when reputation is not a win condition.
 
- Fixed: Loading menu columns showing wrong size on ultra wide resolutions.
 
- Fixed: Camera jumping when the long tavern sign is clicked.
 
- Fixed: Level 10 achievement not being unlocked.
 
- Fixed: Negative perk description window not positioning at the correct place.
 
- Fixed: Player avatar not displayed on the bottom menu.
 
- Fixed: Fireplace range not showing up when prompted for moving it.
 
- Fixed: Inspection letter and cycle not being loaded for saved game.
 
- Fixed: Staff perk gained while the staff panel is up is not shown.
 
- Fixed: Able to interrupt room vacation.
 
- Fixed: Furniture panel not updating after repairs if panel was on during repairs.
 
- Fixed: Inconsistent furniture placement.
 
- Fixed: Staff wage text will wrap if more than 999.
 
- Fixed: Gold not displaying separation commas if the value is bigger than 999,999.
 
- Fixed: Annual report not displaying separation commas.
 
- Fixed: Incorrect description of teleportation center.
 
- Fixed: Incorrect description of rogues at range.
 
- Fixed: Clerk third job toggle.
 
- Fixed: Quick message audio clipping.
 
- Fixed: Able to edit staff area even when they are fired.
 
- Fixed: Able to pause during loading.
 
- Fixed: Upon gaining Master Dealer perk, the Apprentice Dealer perk become trainable.
 
- Fixed: Picking up staff in the lowered walkway keeps the staff at lowered height.
 
- Fixed: Guest staying in one spot after losing a fight.
 
 
 
 
 
Changed files in this update