This week we're dropping a bundle of fixes and tweaks for our recently implemented ending, based on some of the early feedback and tests from the community! These update notes are going to be SPOILER HEAVY for the game's final encounter and endings, so be warned.
LIST OF CHANGES (SPOILERS):
- Altar highlight fixed so it doesn't continue to highlight when it shouldn't.
- Fixed time traveler corpses showing up where they shouldn't.
- Added small new detail to good ending - players now are implied to turn to stone as well.
- Fixed doors on Ancient One being on the wrong sorting layer
- Extra light added to Ancient One's surrounding area
- Fixed obelisks not displaying the correct symbol.
- Adjusted visuals slightly for Space of Scholars
- Fixed level design exploit for all boss arenas
- Added custom newspaper headlines and pictures for good and bad endings, to imply the aftermath of your actions.
- Made pyramids slightly more likely to spawn in final encounter.
- Pyramids seek out players slowly in final encounter.
That's all for now! Keep the feedback coming! :deeperwrench:
Changed files in this update