Thanks to all of you that have played Build 50 and I really appreciate all the bug reports and feedback I have received about this update. This was a really big "behind the scenes" change and so there were a number of bugs that had to be fixed. I thought I might list everything out here so if you had an issue, you can see if it has been resolved. Please let me know if you see anything I missed. If i didn't fix something you reported already, then i might not have been able to reproduce it yet or will get to it this week,
EDIT: Added Build 50.9.6 (current)
- FEATURE: Enemy Database on Main Menu. Can click on an enemy card to open to their entry.
- New achievements added for objective completion and unlocking and leveling up the enemy classes
- No longer forced to level up on mission loadout when selecting character
- Heal and Revive items weren't switching back and forth properly
- Follow Mode pauses if a character dies in combat (also have tooltip)
- Defend percentage added to tooltip
- If aborting the final mission in an objective, you could not complete the mission on a retry
- Added more details to in game bug report tool to help me fix level generation issues
- Saving your game to another slot was breaking the map
- Loading your game in mission was marking the mission as complete
- Polished the out of fuel modal and tooltip appearance
- reload was showing when hit and run skill triggered even though you could not reload
- Playtime would sometimes be set negative
- Enemies no longer can overwatch when stunned
- Equipment slots show preview of items when using controller
- Total mayhem sometimes triggered when fewer than 3 cover destroyed
Build 50.8.1
- Fixed bug where using healing or revive item and canceling would cause a soft lock (Thanks for the bug report!)
- WASD not moving camera
- weapon type icon obscuring tier number on mission loadout current item
- "new game" on save showing up in wrong place and obscuring text
- stat mouse overs on in game HUD not working
- objective loadout screen breaking if you added characters and then went back and chose objective again
- revive and heal on HUD didn't work with controller properly
- follow mode shortcut will only open the UI the first time you use it (or if the leader dies) and then after that just toggles follow mode on and off
- out of fuel encounter giving characters XP
- Can't close the map in the tutorial by clicking the X button
Build 50.7.3
- fix to tutorial soft lock
- fix to enemy intros disappearing too quickly
- possible fix to enemy intros sometimes focusing on wrong enemy
- fix to controller bugs on out of fuel encounters
- fix to unable to delete first save file on title scene
- soft lock during enemy turn vs feral androids due to a missing weapon on one enemy (thanks for the user reports!)
- increased the size of the controller button icons on the in game HUD
Build 50.6.1
- Soft lock happening on turn
- Enemy sightings not showing correctly
- unable to aim grenades
- New airlock walls didn't display minimaps
- Team tab in main menu shows character when selection changes
- possible fix to tutorial box modal issue
Changed files in this update