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Update notes via Steam Community

Thanks to all of you that have played Build 50 and I really appreciate all the bug reports and feedback I have received about this update. This was a really big "behind the scenes" change and so there were a number of bugs that had to be fixed. I thought I might list everything out here so if you had an issue, you can see if it has been resolved. Please let me know if you see anything I missed. If i didn't fix something you reported already, then i might not have been able to reproduce it yet or will get to it this week,

EDIT: Added Build 50.9.6 (current)

  • FEATURE: Enemy Database on Main Menu. Can click on an enemy card to open to their entry.
  • New achievements added for objective completion and unlocking and leveling up the enemy classes
  • No longer forced to level up on mission loadout when selecting character
  • Heal and Revive items weren't switching back and forth properly
  • Follow Mode pauses if a character dies in combat (also have tooltip)
  • Defend percentage added to tooltip
  • If aborting the final mission in an objective, you could not complete the mission on a retry
  • Added more details to in game bug report tool to help me fix level generation issues
  • Saving your game to another slot was breaking the map
  • Loading your game in mission was marking the mission as complete
  • Polished the out of fuel modal and tooltip appearance
  • reload was showing when hit and run skill triggered even though you could not reload
  • Playtime would sometimes be set negative
  • Enemies no longer can overwatch when stunned
  • Equipment slots show preview of items when using controller
  • Total mayhem sometimes triggered when fewer than 3 cover destroyed

Build 50.8.1

  • Fixed bug where using healing or revive item and canceling would cause a soft lock (Thanks for the bug report!)
  • WASD not moving camera
  • weapon type icon obscuring tier number on mission loadout current item
  • "new game" on save showing up in wrong place and obscuring text
  • stat mouse overs on in game HUD not working
  • objective loadout screen breaking if you added characters and then went back and chose objective again
  • revive and heal on HUD didn't work with controller properly
  • follow mode shortcut will only open the UI the first time you use it (or if the leader dies) and then after that just toggles follow mode on and off
  • out of fuel encounter giving characters XP
  • Can't close the map in the tutorial by clicking the X button

Build 50.7.3

  • fix to tutorial soft lock
  • fix to enemy intros disappearing too quickly
  • possible fix to enemy intros sometimes focusing on wrong enemy
  • fix to controller bugs on out of fuel encounters
  • fix to unable to delete first save file on title scene
  • soft lock during enemy turn vs feral androids due to a missing weapon on one enemy (thanks for the user reports!)
  • increased the size of the controller button icons on the in game HUD

Build 50.6.1

  • Soft lock happening on turn
  • Enemy sightings not showing correctly
  • unable to aim grenades
  • New airlock walls didn't display minimaps
  • Team tab in main menu shows character when selection changes
  • possible fix to tutorial box modal issue
Windows Depth of Extinction Windows Depot 636321
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macOS Depth of Extinction OSX Depot 636322
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Linux 64-bit Depth of Extinction Linux Depot 636323
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