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Update notes via Steam Community
- ContentTool: From now on the green channel of the AO texture can be used for artificial lightings. In case you use an AO texture that is black-white only, the AO texture will be used during artificial light, as well, alternatively you can specifically add and bake shadows for artificial lights.
- ContentTool: Display of the current line of additional string edits in the special PIS tool
- ContentTool: Problems on deleting routes fixed
- ContentTool: The PIS tools now use the 0th string for lists and filter - and not the ID. This aims to be easier to read.

- Content - GT6N: The A-car got baked shadows of the inside lights for testing.
- Content - GT6N: Alpha and normal maps for the outside textures finished
- Content - GT6N: Night lighting bugs in the driver's cabin fixed
- Content - GT6N: Setpoint generator - Gamecontroller support fxied
Windows 32-bit PUBLIC - LOTUS-Simulator Kernel 32bit Depot 370354
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Windows 64-bit PUBLIC - LOTUS-Simulator Kernel 64bit Depot 370355
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Windows PUBLIC - LOTUS-Simulator BaseFiles Depot 370356
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