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Early Access Build v0.11 Patch Notes

Hello again. A small update this week (something big incoming very soon!).
Some small balance changes to healing and food as well as some nice UI improvements suggested by our community. As always, please let us know what you think on Discord and watch this space!

UI
• Added a preview for Push and Pull effects so you can see where the enemies will end up before committing to the effect.
• Added a ‘Lore’ info icon onto some story choices – for players in a hurry. These choices will lead to a more in-depth lore dump but skipping these options will never cost you in-game rewards.

Balance Changes
• Slightly increased the amount of Healing Herbs gained over the course of the adventure.

Card Changes
• ‘Feint’ added ‘draw a card’ to this card as it feels a bit too situational before.
• ‘Hit and Run’ now Activates the character instead of retreating giving extra flexibility in how to move.
• ‘Flare’ can now be used on your own space.

Significant Bugs
• Fixed Immobised characters not being able to use Pull or Push effects.
• Fixed some close ranged AOE targeting effects showing incorrectly – particularly ‘Wing Smash’ and ‘Strike Through’.
• Fixed a crash when going into a boss battle in the Combat Run mode.

Content Updates
• Updated overworld art for glasslands ruins (human architecture) and forest ruins (elven architecture).
• Added 2 new Legendaries, one unlocked automatically and one discoverable through play.
Trials of Fire Content Depot 1038371
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