You are likely already aware that Glenn and I have been reviewing the feedback received to-date and making changes to game play when we decide it is a good idea to do so. Today's update is focussed on implementing a variety of changes based on your feedback. We hope you enjoy the changes.
SHOOTING CHANGES: LONG RANGE ATTACKS
Further to our last round of changes to how shooting works, we received generally supportive feedback, but also some useful criticisms that have caused us to review shooting again.
In today's update, we have made some key changes that should further improve your experience with shooting in Dominus. In addition, today's update of course also brings in the flanking bonuses and weapon destruction mechanics we announced in our last news post.
You can now shoot with reasonable accuracy at ANY range. While accuracy is now good at long range, shots made at longer than optimum range will suffer a significant penetration penalty as the power of the shot falls off, making it very hard for these shots to do damage against a Titan's awesome armour (but not impossible).
This change makes it possible to engage from Turn 1, if your Titans can pick a line of fire to their target. You will discover there are both advantages and disadvantages to doing so, however.
We have again revised how damage works, this time adding differentials between front and rear armour values. In practical terms, you can now out-flank your opponent's Titans to gain a significant penetration bonus against their rear armour. If you're able to get behind your target, your Titans now gain a significantly improved chance to hit and penetrate.
This flanking bonus makes your nimble Scout Titans more dangerous to their larger Battle Titan cousins—if you can sneak them around for shots on the rear!
This has potential to be a real game-changer as, with careful manoeuvring, faster Titans can potentially exploit rear armour vulnerabilities. We will be watching our Steam Discussion forums for your feedback, so please let us know what you think of this change.
Titans' weapons are now destructible! Weapons fire that strikes the actual weapons now has a chance to inflict catastrophic damage, to the point where the weapon is completely destroyed. This chance is increased for Macro Weapons—and particularly Titan Killers.
EXPANSION OF DEPLOYMENT OPTIONS
We have expanded your deployment options from 9 to 18 positions in Maniple Builder. In addition, the new deployment positions are further forward on the map, starting closer to the front line. The extra deployment points mean you can properly enable strategies like a refused flank.
Combined with the shooting changes discussed above, these deployment changes mean combat is likely to be initiated on Turn 1!
SCENARIO AND SKIRMISH ARMY LISTS RECREATED
All scenario army lists have been recreated to take advantage of the deployment changes, so the scenarios now offer veteran players all-new tactical challenges!
Recently, you have probably noticed our focus has been on improving the player experience within Dominus, and this will certainly continue throughout Early Access—and beyond, in all likelihood—but you will increasingly see new content coming online in future updates. In part, this will flow from our iterating of existing assets like the Titans themselves, which will be getting new weapon systems, new assets like weapon systems, but also environment palettes and of course new battlefields using those palettes.
We remain extremely grateful to our player community for your continued support for us and Adeptus Titanicus: Dominus through our Early Access journey. Your feedback, your Steam reviews and your enthusiasm for what Glenn and I are trying to achieve with Dominus is always greatly appreciated.
We hope you will continue to add your voices on our Steam Discussions forum, in Discord, on Facebook and on Twitter, sharing your thoughts and opinions with us, and your suggestions as to how we can further improve.
— Mark & Glenn